Thu Mar 01, 2007 7:47 pm by Rankor
A pretty cool way to enable buying nomad technology weapons on stations and planets is to modify the equipment_goods.ini (or weapons_goods.ini) not sure which one at the moment. Or use the FLExplorer and edit the equipment on a particular station or planet to sell them. You can do this with practically ANY planet or station either way.
I kind of like setting up the sale of nomad weapons in outer systems where there is more nomad activity.
Where I have created new factions in new outer systems and use nomad (advanced) weapons for them...I just enable the sale of them on planets or stations in those particular systems.
All I can suggest is to remove or comment out the offending device to decloak the Osiris in each system it's encountered. (One is even in New York at the entrance to Zone 21! )
To remove it, just delete the line.
To comment it out, just add a ; in front of the line.
Osiris is located in Hamburg (Rh something), Texas (Li04), New York (Li01) and Omicron Minor (St01)(where Toledo is)
Personally, I'd prefer to just delete the line and close up the space.
To get THAT particular Nomad gate to work...it's gonna have to be "unlocked" somehow. Since it's a mission created solar, it may be as simple as adding it to the particular system.ini file.
There is a reference somewhere around here on how to do that.
I know the Open Single Player Lite mod does this, but does not address the airlock to the nomad lair core.
(I like the idea of being able to run through the sequence and back out of the nomad layer...I've come close by adding new jump holes inside the core..but really, that defeats the purpose and doesn't work very well as I've usually ended up outside the core no matter how small I made the jump hole radius)
Edited by - Rankor on 3/1/2007 7:56:40 PM