Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

FLMM is not working

The place to ask for technical help with running the demo or the full game...

Post Sat Dec 03, 2005 6:50 am

FLMM is not working

im trying to use a mod it doesn't work
Error: FLMM has determined that 'Freelancer Complete Balance Mod' won't properly activate.
Error: file 'C:\Program Files\Freelancer Mod Manager\EXE\freelancer.ini' doesn't exist
this is the kind of message i get for all mods now why?

p.s. im useing FLMM 1.31

i am nobody nobody is perfect so i am perfect

Edited by - silverlook on 12/3/2005 8:49:12 AM

Post Sat Dec 03, 2005 6:11 pm

The freelancer.ini file is missing, and it cannot find it (This is probabily due to a simple error when deactivating a previous mod - or maybe just random deletion by the FL fairy).

I would simply suggest a reinstall of the game (no real need to uninstall the game, just reinstall it over the top again).

Should fix you up.

Post Sun Dec 04, 2005 10:09 am

nope i reinstalled freelancer and it no work

i am nobody nobody is perfect so i am perfect

Post Sun Dec 04, 2005 10:17 am

Try deleting the freelancer folder, then reinstall it. Sometimes a reinstall over something does not fix a problem.

Post Sun Dec 04, 2005 10:51 am

wheres du freelancer folder?

i am nobody nobody is perfect so i am perfect

Post Thu Dec 08, 2005 9:38 am

C:/programs/mircosoft games/freelancer

Delete the freelancer folder, the reinstall. If you reinstall over old files, sometime the program overlooks bad files, rather than replaceing them with the original ones, the reason for deleting the folder.

Return to Freelancer Technical Issues