Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

mod problem

The place to ask for technical help with running the demo or the full game...

Post Mon Mar 15, 2004 1:56 pm

mod problem

In the start it write( there was a problem while inspecting one or more mods in the \mods folder.pleaze read the log for more info.) Flmod maneger vrite in the
log(
;aug¨˝s Ship Pack v1 sucsesfully loaded,
reading script ....--what is the problem---???---
parsing script.....--what is the problem--- ???---
Found mod:c:\program files\freelancer Mod Manager\mods\Aug`s ShipsPackv1 wen i tray too deactivate the mod its write: eror : problem deactiavating`adv beam mod`
this was only the test run,so no files were changed(besides being decomprest).
Look in the log for more details.
---and--: eror: problem deactivating 'no starting video on test run (for all the mods)
Warning: unable to restore' c:freelancer .ini' because no back up exists(test run)

Post Mon Mar 15, 2004 3:04 pm

Welcome to TLR! Firstly, some mods do not work well with other mods. Deactivate any mods that you have running, and then use the "Tools" menu and choose "Restore Backups". Then try to install the mod again.

Post Tue Mar 16, 2004 2:46 pm

THANK YOU. END IF ITS POSIBLE TOO KONVERT SAVED GAME ORIGINAL OF FREELANCER TOO NORMAL GAME FORMAT--- BAECOUS MOD MANEGER KONVERTIT ALL OF DEM TOO MOD MANEGER FORMAT AND THE GAME PROGRAM CAN NOT BE RECEGNIZED (A M SORRY FOR MY ENGLISH IT'S A LITLLE BAD) I'M NEOU VITH MOD MANEGER SO I STIL LEARNING .
THANK'S FOR ANSER . ERIK

Post Tue Mar 16, 2004 2:57 pm

Because of the way that the savegame system works in FL, most savegames cannot be used without their respective mods. I'm afraid that you will have to start the game again if you would like to use a different mod.

Post Wed Mar 17, 2004 2:35 pm

thank you for the ancer. And just one more thing: mods doo not deactivate normaly, all the trays i make , every time it give me an eror that it's a problem too deactivate the mod ,some time's it's deactivate when i restart the mode maneger.
ar it's posible too gott mods of a extra (not from the game) solars sistem mod.
with wat mode maneger it is les of problem , i got flmmbeta.9 , and flmmbeta.10
Thanks for all the help with mode maneger.

erik pečnik

Post Thu Mar 18, 2004 1:38 am

No problem . Have you tried the "Restore Backups" option? If so, try reinstalling FL, as some files may have become corrupted. Just remember to deactivate all mods first!

Post Sat Mar 20, 2004 2:49 pm

i vonder if i can load a game saved with mode maneger and then playd with mod manager. Beacose i tray allmost everything and it do not work .
Please tel me if its posible . and witch mode of nou cpase sistem is the best,i wish to play neou sistem if it exist.
thenks

Post Sat Mar 20, 2004 3:53 pm

i cant get my saved games back

what directory should they be in

Post Sat Mar 20, 2004 3:58 pm

The save games are in the "My Games" folder under "My Documents", and you will have to copy the savegames back into the main "Save" folder, as FLMM puts them into subdirectories whenever a mod has been deactivated.

Post Tue Mar 23, 2004 9:05 am

Also - i made a thread about problems with mods inside this forum. Check there for problems - it won't solve some of yours (like where is save games) but it will sort others out perhaps.

Deactivation problems can also occur with read only files and stuff. Use options tab option in FLMM, and then mae sure that the "make modified files read only to prevent tampering" is DESELECTED. This will make them all available to be edited/deleted. Otherwise, go into mods folder, and manually select the mods folder name, and right click -> select properties. Now make sure the read only/compression boxes are NOT selected.

Post Wed Mar 24, 2004 9:55 am

I just wonder with what program can i reed - ini. file's ?
and all so change dem in some directoris.
Please help me if you can.
I didit 1 time but then i must reinstal fl. and now its just zeros and some simbols.
thank you.

Post Wed Mar 24, 2004 10:03 am

BiniQ - see main page (headlines) and then click on editing tools (nav bar, left hand side, half way down). Also use the sdk.

Post Sat Mar 27, 2004 1:41 am

i dounload the flrebelance 3.40full mod, and i cant take off the planet or a base in the neou avalble sistem or bases (iowa, texas sistem the shipyard or the jale)
wen i tray to andock from-base or planet the freelancer stop too reacting and just
write LAONDING and i must restart computer.
if you nou vat too doo please telmi vhat. And aggen sory for spaeling.

Post Sat Mar 27, 2004 5:30 am

If you leave the mod, it will probs eventually crash, with an error report. I suggest you install the SDK, and download the mod again to make sure. After that, please seek help from MD who made the mod.

Post Sat Apr 03, 2004 11:42 am

hallo me aggan!
The freelancer rebelance 3.40full (52.6 mb) and the freelancer evolutions 1.0 27full
(flrebelance340upgrade1.0. 293 kb) game it's crash when i tray too play the game.
i 'm in level 40 and i don't now vhat too doo ,i tray dounload it 2'end time and the problem its the same.
i hawe tray play the game on MManeger 10 and on 9 beta the problem stay the same.help if you can .
erik

Return to Freelancer Technical Issues