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*FIX* MODS crashing on loadup? FL crashing on Loadup?? Find

The place to ask for technical help with running the demo or the full game...

Post Sat Mar 12, 2005 2:24 am

Ya, hello I'm also having the exact same problem as protomatter, only there was one difference I had NO MODS INSTALLED. so I started a new record with the TIE Universe 2.1 and the unoffical freelancer 1.4 installed, but now when i go through the jump hole from New Londan to Caimbridge it shows the Loading screen then reboots. I mean this is really getting annoying, I have repeatedly tried to get through the jumpholes in both situations but with no luck at all.

Truly any help whatsoever would be appreciated. Thx in advance, email me or post if solution is found.

I have uninstalled and reinstalled and still no luck just to clarify.

Edited by - eViLeYeD_tEeN on 3/12/2005 2:27:09 AM

Post Sat Mar 12, 2005 5:24 am

I have heard that crashes during the jumphole or jumpgate sequence is due to 3D sound. Try disabling 3D sound in your game.

To disable - go to the menu (F1) and go to the options tab. Select the audio tab, and then click on the green tick next to 3D sound enabled.

See if that helps, and POST BACK if it does or doesn't! Thanks

Post Sat Mar 12, 2005 2:22 pm

Wow, thanks for replying so quickly. Okay I disabled the 3D sound and it worked like a charm. The jumphole from New Londan to Caimbridge works with the TIE Universe 2.1 mod and the Unofficial Freelancer 1.4 patch, works but I still have yet to test the jumphole without mods from New Berlin to the Frankfurt system, if I discover anything new I'll post as soon as possible. Thanks for the help Chips now I can hopefully get further in the game without having to restart .

Post Thu Apr 21, 2005 4:30 am

Ive just installed the MAssive Addon V.1.1 and everytime i finish my level missions at the start of the game and Juni contatcs me the game drops back to windows is this due to not having the latest version of Freelancer installed i.e the patch V1.X

Post Sun May 01, 2005 4:19 am

The information in this thread needs to be re-evaluated and re-posted. Some of it is outdated and there are things missing, like flmm operation. There are two things you can do that will solve most if not all mod/game curruptions: wait until the game(and server) processes finish closing before deactivating any mods, and never under any circumstances activate a second mod that gives you a compatibility warning of any kind. In addition do not use the Unofficial Patch 1.4 to patch your game, it has errors and modifications in it that can crash the game and it introduces compatability problems with mods. If you want the benefits of a code cleanup then use the SDK.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Sun May 01, 2005 6:40 am

Get to it then Louva...

It is not a "service" we provide - to fix mods or issues people are having, and I dislike the indication that you think we should be bound to update our threads as if we are bound to provide a service to the community. However, I am sure you didn't mean that at all, but it did read like that...

The threads conception was simply to stop the vast quantities of threads with regards to the same issues, time and time again.

The basic old fashioned value of:

1) Delete all save games
2) Uninstall/Reinstall FL

will solve any underlying issue.
There we go, I just updated it in one move Damn I'm good

Edited by - Chips on 5/1/2005 9:24:47 AM

Post Sun May 01, 2005 3:45 pm

I'm not a moderator so I can't edit your posts and as you have said why make a new thread? I was just pointing out that the information was out of date. Maybe sometime in the summer I will have time to post things like that.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

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