WinXP, Freelancer, and Refresh Force = Dead Monitor?
Just wanted to post this, just in case it's a real problem. It might just be a coincidence...
Had a new computer/monitor for about 6 months and everthing seemed fine and then about a week after I got Freelancer my monitor completly craped out after my last Freelancer session. When I got a replacement monitor which cost me 65$ in shipping charges, I noticed that Freelancer allowed me to play at a resolution unsupported by my monitor at 120hz.
I think maybe something about using Refresh Force, Directx9, and Freelancer AT AN UNSUPPORTED RESOLUTION, can bypass the regular monitor protecting safeguards and eventually damage it. And Freelancer doesn't seem to check for supported/unsupported monitor resolutions.
It seems really lame to me that people have to use untested 3rd party solutions just to not have headaches/nausea while playing a game, and then M$ can say it's not their fault when it damages your rig. (Running an unsupported resolution in OpenGL, in contrast, just makes it run in a window...)
Anyway I've been playing at a SUPPORTED resolution (still with ReForce, and Freelancer STILL allows me to choose an unsupported one if I want) for about a month now, and no problems yet.
Like I said, it could just be a coincidence but you may want to check you monitor manual to make sure that what Freelancer allows you to choose for a resolution is acutually supported by your monitor, especially if you're using ReForce as well...
---Window's XP with Refresh Force and Directx9
---nVidia Geforce 4 4600
---Mitsubishi Diamond Pro 2070u
Had a new computer/monitor for about 6 months and everthing seemed fine and then about a week after I got Freelancer my monitor completly craped out after my last Freelancer session. When I got a replacement monitor which cost me 65$ in shipping charges, I noticed that Freelancer allowed me to play at a resolution unsupported by my monitor at 120hz.
I think maybe something about using Refresh Force, Directx9, and Freelancer AT AN UNSUPPORTED RESOLUTION, can bypass the regular monitor protecting safeguards and eventually damage it. And Freelancer doesn't seem to check for supported/unsupported monitor resolutions.
It seems really lame to me that people have to use untested 3rd party solutions just to not have headaches/nausea while playing a game, and then M$ can say it's not their fault when it damages your rig. (Running an unsupported resolution in OpenGL, in contrast, just makes it run in a window...)
Anyway I've been playing at a SUPPORTED resolution (still with ReForce, and Freelancer STILL allows me to choose an unsupported one if I want) for about a month now, and no problems yet.
Like I said, it could just be a coincidence but you may want to check you monitor manual to make sure that what Freelancer allows you to choose for a resolution is acutually supported by your monitor, especially if you're using ReForce as well...
---Window's XP with Refresh Force and Directx9
---nVidia Geforce 4 4600
---Mitsubishi Diamond Pro 2070u