Fri Apr 18, 2003 9:55 pm by Nog
Drako: The game engine not only runs the graphics, but also dictates bounding boxes, the base level game physics and determins how a ship will act given a certain situation. EG: player input, is there a collision happening?, is there some other factor working for or against the movement of the ship? ETC...
The scripts are nothing more than the static values used by the engine to determine what is happening in the game. The rest of the values are generated by the engine itself based on the above factors I mentioned.
The engine must know how to do something before it can do it.
Yeah, you can add the inputs to the scripts, but the Freelancer EXE does not know how to execute a manual roll, and as long as it does not how to execute a roll, you can hit those keys how ever much you want and you ain't rolling if your life depends on it. In fact, the unknown input will most likely generate errors and crash the game.
Only DA can really deny or confirm what I just said, because only they know the full abilities of the game engine. But it's a very safe bet that I am right in saying that rolling cannot be implemented without a new EXE. If you want historical proof. I suggest you look at Doom. Someone had to code a new engine for the game just to allow the Doomguy to do a simple jump. Another engine was coded for it just to allow you to look up and down properly. Get the picture?
Afterthought: Games that are designed to be modded do have a way to code new movements and other base factors without changing the EXE file. However,
I have not seen any sign the Freelancer was intended to be modded at all.
There is no supported command line switch that allows an alternate game directory. No specific mention of handling mods in the EULA or readme files. People are having to hack the code and ceate mod installers for the players to use.
This tells me that neither DA or Microsoft are encouraging modifications of Freelancer.
Don't get me wrong, I'm all for a manual roll in Freelancer. I just don't one comeing without a few thousand emails to DA about it. On the plus side, that's one EXE change that probably would not affect player savegames.
Edited by - Nog on 18-04-2003 23:14:15