Thu Mar 13, 2003 1:08 am by Decker
No, no, ping has nothing to do with it, neither does my hardware. I'm running the game on a full 1400+kbs up/down T1 on a P4 2.2ghz, GeForce4 TI4600 w/1 gig of memory. Just about everything else runs super smooth on this setup.
In the server list, most pings hover at a darling 20 or 30ms. However, by the time I connect and get into a battle so I can check the lag, it's terrible. It's already been concluded that line speed or client hardware is not the major contributor to FL lag, it's the hardware specs of the server (which apparently need to be very high).
When ASE comes up with FL support, my first custom filter will be to get rid of every game that has over 28 players in it. FL just can't seem to handle that, unless they're running some major server hardware (which most aren't). I know that's a broad statement but I have yet to be proven wrong.
Even my lovable favorite Elite is experiencing some lag slowdowns.. on those few times I can find an open slot to get into to play, that is.
The same problem happened during the first weeks of BF:1942. Everyone decided Bigger was Better, and started to run a 64 player server, thinking their DSL modem and P4 1.8ghz could handle it. BF:1942 unfortunately required both a huge pipe AND steep server requirements to get decent frame rates. When ASE filters out CPU speed < 1500, my game play experience was tons better... hopefully I can use the same filters for FL.
BTW, ASE = All Seeing Eye, a matchmaking service similiar (but vastly superior) to GameSpy Arcade/3D and most ingame browsers. Search for it on Google..
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The only thing I like more than pie is having more pie than I'd like.