Are there any GOOD bandwidth tests that would realistically test bandwidth for gaming, as opposed to just BURST top speed tests? Or should i just gradually tweak player limit once i get my server up until it lags?
None I'm aware of that are public domain
*edit* my bf 1942 server can handle 32 people on one cpu, and 16 on the other cpu, if i put 250-300 ping limit on it doesnt lag on either server without ping limit having that many players on gets laggy, i believe because of bandwidth rather than cpu power.
Is it possible hypothetically speaking, to bridge 2 10/100 connections to that computer? Lets say i put in a second network card and using windows xp, bridge the 2 connections, (im unfamiliar with how bridging works though) would that in THEORY double my bandwidth? Remember im on an edu connection so i can just plug ethernet cable into wall and get a new dedicated ip since its a totally independent connection.
Yes, this is done all the time. Doubling the pipeline. You see this a lot from different levels of ISDN on the way to the comp and servers can be build with double pipe out.
Is there going to be any kind of dynamic control over server settings? or will i have to reboot server every time i want to increase player limit or decrease it? that would suck if i had to take it down just to change small settings like that
You can not change overall parameters like that on the fly, reboot of the server is needed and that takes all of 20 seconds
*second edit* will there even be a setting to limit pings ie kick laggers or ban them (or kick ban control to begin with? god i hope so
kicking and banning are definte options of the server admin
Edit be Stinger - good questions! Email me if you're interest in hosting a server!!
Edited by - Stinger on 21-02-2003 15:24:41