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2 dedicated server questions

Want help in running a persistent server? Want to setup a gaming session? Look no further!

Post Sat Feb 15, 2003 1:08 am

2 dedicated server questions

Hi folks. I’ve been wondering about two aspects of FL’s multiplayer and since I couldn’t find the answers, I figured it was time to ask the experts.

First and foremost, what are the minimum sys requirements for a dedicated server? I ask because I have an old PII 400mhz system lying around that, apart from the processor, would be up to hosting the game (512MB ram, 20 gig HD, etc). I’d love to use it, but I’m assuming I can’t.

Second, how does the “state” of the server get saved? For example, suppose I host a game for an evening. After shutting down the server, will I be able to restart again later while retaining the “state” the game world is in, or will I be starting over from scratch every time? I’m assuming there’s a way to save, otherwise there’s going to be a lot of angry players when the first server crashes, but since I haven’t seen it specifically mentioned, I thought I’d ask.


Thanks. I look forward to seeing you on the Elite server, and maybe my own

Post Sat Feb 15, 2003 2:59 am

1. You can run an FL server on any computer so there is no minimum, but of course, the more powerful your server is, the more users your server will be able to support without lag. The 2 more crucial elements are your CPU and internet bandwidth. Your PII 400 will prolly only support 4-5 users... I dont know about your internet.

2. Your server is a universe. You dont save its state. It just loads up and does what it does. NPCs will fly around and do their own thing. The clients themselves must save when they are docked on a base or planet.

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Post Sat Feb 15, 2003 8:40 pm

Is 3D Hardware required for dedicated servers ?

Edited by - John Cordell on 15-02-2003 20:41:29

Post Sat Feb 15, 2003 10:00 pm

dunno if you have to have it. Stinger posted that the game is comprised of two parts, the game sp&mp and the server software which is optional.

Having said that, the lowest specs that anyone was able to run FL on was a TNT-32MB Card (An Ultra type card, but thats just memory timing and accelrated GPU)
So thats no much of a 3D card by todays standards

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tan Hauser Gate. All those moments will be lost in time like tears in rain. Time to die.

Post Sun Feb 16, 2003 6:56 am

The server program has no graphics. Its just a console window with text and some numbers. CPU is what counts.

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Post Sun Feb 16, 2003 11:28 am

ok, and how many player can a server support with 10Mbit/100MBit ?

Post Sun Feb 16, 2003 4:18 pm

@John

I might be able to help, but I think I'm just confused about what it is you're say too. When you say "10Mbit/100MBit " you must be talking about the Network Interface Card (NIC for short)?

I mean speed of a connection is what is it and never really changes much. BUT the peripherals that act as speed "trafiic cops" such as modems, NIC cards, operating systsms, motherboards, in some cases actual length or distance, connection "type" such as USB/phone'cable, or routers DO have a lot to do with the speed you have.

John, do some bandwidth testing by clicking on places like dsl reporets or P C Pitstop or Toast.net or Bandwidth test or if you really want to test the bejesus out of your line, here is a good master list of sites. It'll take you all say to get through that last one!

Report back your finding and we'll be better able to give you an idea how many people might be able t polay on your server. How much RAM you got and what is the processor speed?

Post Sun Feb 16, 2003 10:34 pm

ok, it's a LAN connection and the server has
1GHz CPU
256 MB RAM
W2K

How many player are possible with a 10 or 100MBit Lan connection ?

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