Post Fri Jul 07, 2006 2:49 pm

Frontierspace server connection probs

A couple of people have commented that they are having problems joining servers for the Frontierspace mod, so i thought that i would post the fix on here.
The problem is that when i released FS, it was in a single version with a xml start up interface. In it you choose options for where new players would begin from, their allegience, starting money, ship and armaments.
When you are joining another server, it looks into the new_character.ini file (that is modified by the startup script) and shows a "name already in use" error.
I've got to admit, i'm not sure why it does this. I thought all of these options were server side (if anyone knows please post), but it is enough to stop players from creating characters.
The fix is to remove the startup interface by removing the script from the de-activated mod folder or to remove its changes by overwriting the modified new_character.ini file with the SDK v1.3 one.

So to put it more straight forward:
01 deactivate Frontierspace
02 close flmm
03 delete the script in the frontierspace folder (its just for running a server)
04 open flmm
05 reactivate
You won't have the startup interface where you choose ships and things but that is for running a server anyway.
Or, replace the modified missions/new_character with the unmodified SDK1.3 version instead.

It should have:
[Package<--closed
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = MP_ge_fighter
money = 10000

[Faction<--closed
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent

If anyone needs any more support joining Frontierspace servers please post either here or at:
New Mod Announcements - Frontierspace ver1.0/1.1
In the next version, there will be a separate mini mod that allows server ops to create server details instead.

Edited by - Mace_166 on 7/24/2006 8:14:09 AM