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Problem With Modded Server.

Want help in running a persistent server? Want to setup a gaming session? Look no further!

Post Sun Jan 16, 2005 7:31 pm

Problem With Modded Server.

I have a modded server. I run the A Wolf Server that's been up for a shot while. I wanted more players so I introduced a mod onto the server. Problem, I had to shut down the mod because unless you had it, you would crash. I want to know how to make it optional. I created a new system which works fine. But unless the player has the mod, they crash. So how do I make it optional?

Post Sun Jan 16, 2005 8:07 pm

You can't. Unless they have the same fles that you have on the server, they will crash, get bumped out. Players have to have the same files as on the server, so that same named but different files are compatable.

Post Sun Jan 16, 2005 10:10 pm

Exactly what mods were you using?

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There is no knowledge that is not power.

Post Mon Jan 17, 2005 5:43 pm

I created my own system with a base and planet but noticed players crash without it. There is a server named eagle utopia that has an "optional" mod. It has a jumphole in NY just like mine, but I don't crash when I'm in NY useing his mod. The system just doesn't show up. How can this be?

Post Wed Jan 19, 2005 8:21 am

I've looked into the script and there's a line that says,
<data file="data\solar\solararch.ini" method="append">
it states this in more than one location, could this help?

EDIT:I was just wondering, was anyone gonna help?

Edited by - Rwaite5687 on 1/20/2005 8:23:17 PM

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