NPC mod
What is the mod that many servers are running that up the difficulty and pay of missions and give the NPCs some competency (i.e. using the shield bats), yet retain the original balance of the game?
By balance I mean the preservation of the original essence of the game, same bases, same ships, same FL feel. New jump holes/patrols/non-game breaking features are acceptable. To give you guys a better idea of what I mean, think TNG, but the exact opposite. No nexus systems, poorly written storylines, alterations of the beliefs of each faction, or random insertions of (eupherism) that sound like a bad Star Trek movie.
All we want is a mod that makes FL more realistic, yet still Freelancer.
No offence intended towards the tng people; under that note they need to fix the glaring grammatical errors in their readme, let alone their mod.
By balance I mean the preservation of the original essence of the game, same bases, same ships, same FL feel. New jump holes/patrols/non-game breaking features are acceptable. To give you guys a better idea of what I mean, think TNG, but the exact opposite. No nexus systems, poorly written storylines, alterations of the beliefs of each faction, or random insertions of (eupherism) that sound like a bad Star Trek movie.
All we want is a mod that makes FL more realistic, yet still Freelancer.
No offence intended towards the tng people; under that note they need to fix the glaring grammatical errors in their readme, let alone their mod.