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help with start ship

Want help in running a persistent server? Want to setup a gaming session? Look no further!

Post Sat Nov 06, 2004 7:49 am

help with start ship

I am going to make a serv in my lan network and i need some help with mpnewcharacter what must i wtite there to set a start ship ???

Post Sat Nov 06, 2004 8:05 am

I can make you a starting mod! If you want that is. I made a starting mod for 1st Neutral With All 24/7 Server and it works fine. So if you need it just tell me. My email is [email protected]

Post Sat Nov 06, 2004 8:06 am

The tutorials forum has all the information upon how to do this that you may need - stick to threads called **Tutorial** -
Use the search function - alternatively, there is a download available in the downloads area - made by myself, which is a 'server admins' tool - uses FLMM and lets you choose:
Start place
Money
Ship
Faction
And some other server choices that you don't need to select if you don't want to
You can also open all jumpgates with it - but if you do, you will need to do a player wipe before running the server - otherwise file corruption means that they all stay locked.

Post Sat Nov 06, 2004 9:57 am

Chips
what's mean faction ???? what will it give to the player ?
I have done some but it doesntot work

Post Sat Nov 06, 2004 11:04 am

I told you i can make you the mod.

Post Wed Nov 10, 2004 9:12 pm

Figured there's still a few server hosts that would like to add variety to their server. Here's a couple of tutorials, one made by myself:

**Tutorial** - Changing Server starting money/base by Chips
**Tutorial** - Changing starting ship in multiplayer by Captain Tylor

We both change different files but it still achieves the same results. Use whichever one you're most comfortable with.

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There is no knowledge that is not power.

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