Fri Oct 22, 2004 12:28 am by Chips
Sorry, there isn't one. The code used for singleplayer is vastly different from multiplayer.
Multiplayer runs off the files in a 'basic' sense - its the essence of Freelancer. Its coded overall at one point - the multiplayer point. Single player missions uses a different code method - and is implemented on TOP of that 'base' code (the base code being the galaxy/bases/general NPC traffic). You click the singleplayer - it starts running the 'overlay' onto the base layer, and you get your storyline. There is no way that I can see of enabling it so that you can do this for multiplayer at all. The trigger to start it wouldn't work, the server trying to run the same singleplayer several times at once but at different stages would kill the server, making a starting trigger that wasn't joining the server would be impossible, changing FLServer to allow the code for SP to wrok in the MP environment wouldn't work either!
Simply put - for us mere people its impossible. I guess there is a reason it wasn't done originally - most likely to keep this game being able to be run by fans instead of paying for a central massive server...