>Hello all<
The fix for the cause of the crash in the Epsilon Mod when selecting or using the gate between Sigma19 and Honshu (both ways), is very straight forward and should be able to be acheived by
almost anyone. I will try to do all the steps here so its easy to follow.
NOTE: *BEFORE YOU START* - DISABLE EPSILON MOD 2.6.9 IN FREELANCER MOD MANAGER (FLMM)
1. Open either Windows Explorer or Freelancer Mod Manager (Menu - Tools - Open mods folder)
2. Find:
C:\Program Files\Freelancer Mod Manager\mods\Epsilon_V269
3. Open Epsilon_V269 and find the DATA files:
C:\Program Files\Freelancer Mod Manager\mods\Epsilon_V269\DATA\UNIVERSE\systems\KU01\KU01.ini
4. Open KU01.ini in notepad or wordpad (or any ini editor)
5. scroll down, (it's in the top section of the file), until you find the following entry:
[Object ;<---------------- remember there will be a closed bracket this end
nickname = Ku04_to_Bw07
ids_name = 260722
pos = 86914, 0, -19660
rotate = 0, 105, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw07
jump_effect = f_kusari_jump
ids_info = 66145
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 8
goto = Bw07, Bw07_to_Ku04, f_kusari_jump
loadout = jumpgate_ku_02
pilot = pilot_solar_easiest
6. look for these two entries:
jump_effect = f_kusari_jump
(and a little lower)
goto = Bw07, Bw07_to_Ku04, f_kusari_jump
7. replace:
jump_effect = f_kusari_jump
WITH THE FOLLOWING EXACTLY:
jump_effect = jump_effect_bretonia
8. When done your entry should then look like this:
[Object ;;<<------------ REMEMBER THAT THERE MUST BE A CLOSED BRACKET ---- *
nickname = Ku04_to_Bw07
ids_name = 260722
pos = 86914, 0, -19660
rotate = 0, 105, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw07
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 8
goto = Bw07, Bw07_to_Ku04, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_easiest
* When posting the forum loses the closed bracket.
9. Save the file.
10. Re-activate the mod in Freelancer Mod Manager - you should find that the gate works just fine now.
Note: to SysOP 's any player on the server that does NOT have these files and uses the gate... will cause a server crash.
We intend to fix this with a patch as soon as we can organise it.. we need to write a self extracting fix, (and I have no idea how to do that), or issue an updated mod. We are looking into the
self extractor and I have a zipped corrected file for this fix that I will email with replacement instructions... To any who ask for it.
Harrier.
Retreat[![! ---- I'm too badly messed up now[![!