Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

To all FLMM users that play online

Want help in running a persistent server? Want to setup a gaming session? Look no further!

Post Thu Feb 05, 2004 1:05 pm

To all FLMM users that play online

To all FLMM users that play online, if you plan on using any mods in single player then make sure any mod you use is Deactivated fully when playing online.

Ideally you should be keeping a back up of the game folder to stop what is becoming a more common occurrence. Auto Bans from FLMM's De/Activating of mods and left over rouge ini?s or plain stupidity of the player leaving a mod active.

So use a bit of Common Sense and don't get banned for 5 seconds work

Post Thu Feb 05, 2004 2:18 pm

i've noticed that a lot on the server i frequent. sometimes, i'll see two or more people getting banned for either ship related cheats, or having a ship or weapons that are'nt carried by any shops...
and it's not just the ship/weapons mods, either. some guys will show up with speed mods, cardamine-spawning asteroids, or something else that will lag the hell out of the server. there is nothing more aggravating than dying due to lag because some cement-head wanted to see nomads in liberty space, or get to wherever they want to go faster.
as was said before, it's easier lose 5 seconds of fun than it is to lose your fun in 5 seconds...

"You are what you do when it counts."
-The Masao

Return to Freelancer Multiplayer Forum