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BUG IN SW CROSSMOD 1.4

Want help in running a persistent server? Want to setup a gaming session? Look no further!

Post Sat Jan 31, 2004 7:29 am

BUG IN SW CROSSMOD 1.4

Avoid Sigma-13, Yanagi zonersbase. It will make your game crash to the desktop. No way to get through that except starting all over again or restoring your account on the server from a server backup.

We have been playing this mod for a cpl of week now and so far this is the first bug we encountered.


House of the Templar Knights.

Non Nobis Domine, Non Nobis Sed Nomini, Tuo Da Gloriam

Post Sat Jan 31, 2004 3:31 pm

Teh same thing happens to me with most Junker bases. I just avoid Rochester and Beaumont in Multiplayer. Though I have found that if you run Spybot: Search and Destroy (If you have it) it'll clear it up for a day or two.

Post Mon Feb 02, 2004 1:29 am

It is a confirmed bug, confirmed by my players. There is a chance you get away from the base by trying over and over again. Trying to get from the bar to the flightdeck or from one of the other decks may help as well.

So far we only ran into this base as bug. I wish there was more development in the Star Wars mods. Free Worlds look dead ... and the SW Crossmod we are playing could do with a touchup as well.

We might do this ourselves, trying to get familiair with the edit-tools. It would be cool to run a bacta-transport

House of the Templar Knights.

Non Nobis Domine, Non Nobis Sed Nomini, Tuo Da Gloriam

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