Duelling Tactics
Assume the following rules for the set combat:
1.) 2.0k starting distance between combatants.
2.) No use of Nanotech or Shield Batteries allowed.
3.) All legal weapons, no mods.
4.) Location free from NPC interference.
I know that there are pure gun duellers, combo gun/missile duellers, and pure missile duellers out there. What I would like to see on this thread is the following:
Ship
Loadaout
Tactics used in a Duel
example:
Sabre
2 Tizona del Cids
2 Nomad Cannons
1 Nomad Blaster
1 Lancer Missile System
1 Advanced Debilitator Turret
1 Cutter Mine
Hornet Cruise Disruptor
Tactics....
The idea being to improve the duelling level of Freelancer's game wide and provide an opportunity to learn the tactics of some of the best out there, making that information available to all who want it.
You should know, that if you post on this thread, the information that you post may end up being used against you in a duel. This may force you to change tactics and adopt new strategies.
Thanks for your input!
Victory, a true victory is not merely crushing your enemy, pounding it into submission. No, my friend, true victory comes after the battle, when your enemy is convinced that they were wrong to oppose you in the first place.