Planet Destruction
Once you are close enough, its sort of like planetside warfare, you dont take anymore damage and you can fly along side it, destroy turrets, then head back out to space. No loading, nothing, just flying real close, different planets could also have different turret setups, some simple planets could have a few small turrets, and the very biggest could have lots of heavy turrets all over, and 3-4 Weapons Platforms acting as moons with defence stations on them (enlarged a bit, obviously). And when a planet is destroyed, whatever commodities are prominent in that sector of space are dropped en large (im talking packs of 30 such as on freight trains) along with lots of different guns, or most importantly turrets. They could even have a special, super heavy damage class called Planetary Defence Guns that are extremely powerful, used in Planetary Defence but modified to fit a ship. I think this would make the game a ton more fun, and just to add to the chaos, the planet could take a long time to explode.
The actual death of a planet could last up to 3 minutes, it would either starts burning up, spinning crazily, cracking all over the place until it shatters into a ton of pieces, and you know when you destroy a transport? how it leave large pieces of it on fire and floating through space, it would be the same, but it would be huge chunks of planet instead. These would be aimed more towards high levels, their hp could be legendary, very very big, so its a challenge, and their guns could be extremely good aswell (im talking nomad cannon powered for large ones) and their could be small, medium, and large planets. This i think would be a great deal of fun, getting together with a bunch of friends and launching a planetary assault. I just figured it would be a awesome addition as a mission type, its not realistic i know, and i dont care, not many things in freelancer are very space-simmy anyway. They could also put a limit of 3 planets per sector so seperate people can still get planetary assault missions, but to prevent overcrowding there would be a limit of three per sector, when you take a planet assault mission but theres already 3 in there.
It moves the planet to a neighboring sector, such as some missions require 1 or more jumps to get to the intended target. These could simply be explained by superiorly advanced terraforming methods which can turn a artificial core into a planet in a short amount of time.
"I Would Rather Die Standing Than Live On My Knees"