Why is this game dying??? Because...
From a server op side, there is pretty well NO customization to make your galaxy stand out from the rest. There is also a total lack of server tools to administer the galaxy with, and not much to administer anyways as per the first point.
From the player side, it is just TOO easy - even for a newbie - to find out the 'golden path' of trading and max everything out in the first week of playing. There is also NOTHING TO DO outside of fighting, trading & upgrading. There is absolutely no life to the galaxy beyond AI that either attacks immediately, or leaves you alone unless provoked.
There are many things that can and should have been implemented to make this game a keeper:
- There MUST be a penalty for death!!!.. otherwise what is the point of combat as you never have to worry - there is NO challenge! As the game stands now, the only challenge is the race to get the most money in order to get the most 'Bad-Ass' configuration of ship/weapons.
- The ability to create and/or change the galaxy. This would include planet/galaxy names & locations, what is sold & bought where (both ship equipment and commodities - perhaps even random disbursement of commodities), NPC profiles, etc..
- SLOW DOWN PROGRESSION!!!
- Player actions that actually AFFECT the system you are in (news accounts of news-worthy player actions would be a start)
- More player to player interaction - If I am in a bar with a buddy, I should be able to see him, or at least show him in a list of players in a window denoting his presence. Since we are both already landed, we should also be able to trade and conduct business while docked!
- How about using an actual radio-type setup for chat? You can have specific channels set for open chat, and players can set their own private ones by giving their channel a (hopefully) unique name! This way it is also possible to 'hack' into a clan's channel to find out what they are up to (imagine buying this channel info from an NPC at a base??)
- There should be WAY more things to do, both mission-wise and planetside. Anybody here play Tradewars back in the golden years?? Bounties on players (set by both AI in the case of criminal actions, and other players) that can be collected at bases; remote sensing devices; auto turret emplacements; the list goes on!
Don't get me wrong - this game looks nice and has a lot of potential! As it stands right now, however, we have a very basic ASCII-type game with really nice window dressing!! I really do hope these things can be addressed officially (not just with player-made mods) as after one month of play, there is no draw to get me back into the game!
D.
(PS: I really do hope they take a hard look at Tradewars! Imagine TW with this engine???? KICK ASS!!)