Sat Mar 29, 2003 2:58 am by RunOrDie
Realistically, if it's only a server-side patch, there probably won't be any new content. They'll probably fix the crashing and do something about the cheating.
Even if they do release a client patch, I doubt there will be any major changes. Freelancer is not a MMORPG. It's more of an arcade game than a RPG, and that should be evident to anyone who's played to the "end".
Unfortunately the developers painted themselves in a corner a long time ago with the promise of a ground-breaking, jaw-dropping, etc, game. They told people to expect anything and everything from Freelancer.
There is no doubt this game has a huge potential to be an RPG, but (at the risk of sounding like a broken record) if the developers wanted to put out an RPG, it should never have been released at this stage. In that context it needs at least 10 more single player campaign missions, and major rebalancing, including ships, equipment, commodities, etc.
Some real things I'd like included in an eventual client patch:
- Fix the various bugs, such as the unknown object in Tau-37, certain jumpholes not being identified, the "Bering->Hamburg" location in Bering should be changed to "Hamburg Jump Gate", small things like that.
- For the sake of prolonging the lifetime of the game, it should be more difficult, especially in the latter stages of MP/SP. The game right now is as easy as Independence War 2 was hard. For those of you who haven't played I-War 2, it's got some of the most unforgiving space lanes I've ever flown.
I'm not talking about major changes - just give the NPCs better equipment and fix some of the AI exploits (thinking about the cut-engine-and-turn-around one, for example).
Also you should not be able to use a trade lane or jumpgate if it's hostile. Use a jump hole like every other pirate in Sirius.
- Adding a few new systems shouldn't be terribly difficult and should keep people interested.
- The HUD while flying is rather amateurish at the moment. It does the job nicely, but why can't we have some eye candy? A few glows here, a little shimmering there, can go a long way. And please, PLEASE, make the missile warning bigger, or in big bold centered text, or something. We could also use small hull/shield indicator bars on ships that are not targeted, at this point the only way is to cycle through all of them.
Some people have also mentioned an onscreen map. That would be useful if you wanted to know where exactly a ship is behind you - at this point you can't really tell and have to use back view or turret view to check.
- The multiplayer menu needs some work. The game freezes completely while trying to connect to a server, which can last up to 20 seconds; there's no manual refresh of single or a small group of servers; one should not have to edit the shortcut properties to open a direct IP connection; and there should be at least an explanation why one can't host a server and play on it from the same game, I'm sure that confused many people.
- We could use more detailed options in the Video tab in the Options menu, such as asteroid draw distance, etc, which can already be modified manually in initialization files.
Edited by - RunOrDie on 29-03-2003 03:02:44