Post Tue Mar 18, 2003 10:07 am

MSensei''s MP Mod with detailed explanations

Hope someone finds this information useful. I will also keep it updated on the forum of my server's website msensei.com/freelancer/ or http://www.msensei.com/freelancer/forum ... c.php?t=66 and of course I will keep reading here.
If someone who has more information is interested in helping me fillout this document I would be most grateful. This information was painstakingly obtained I hope this saves some people some hastles. Once again these are my notes not a tutorial (but damb close).
------------------------------------------
I use a command line executable to decompress bini.exe
I took a long time away from playing and testing to write this all down, so don’t whine.

data/initialworld.ini
DOES SYNC
seems to sync and shows what gates are locked and such 3/15
ok so i unlocked all the gates (does not perminantly unlock the gates? 3/17)
this file DEFINATELY sets up the "reputation" parameters for the factions
DOES SYNC 3/16/2003 3:07PM

data/ships/loadouts.ini
DOES SYNC
controls all ship information 3/6
Modified police in NY - = li_p_li_fighter_loadout01
li = liberty p=police li=light
NEED: complete map of ships probably have to be done systematically by giving each ship in the list a different number of countermeasures or something like that to give each a “signature” some of these are quite cryptic
Modified Kusari police = ku_p_ku_fighter_loadout01
Modified all NPC Shields to regenerate. Replaced all NPC shield instances with something like shield01_mark01_lf, a player shield.

Player starter ship can be modified: nickname = MP_ge_fighter
cargo = commodity_alien_organisms, 20 this works

loadouts_util.ini
DOES SYNC
transports 3/6 mod 3/12
all ships : equip = armor_scale_7 3/6
attempt to add shields failed
was able to update many transports weapons still wish to do more upgrades
was able to modify transports to have battleship turrets (no I’m not kidding it looks funny as hell) so anything is possible.
Noted that not all possibilities are available. Has to match the hardpoint.

loadouts_special.ini
is for battleships and stuff 3/6


DATA/solar/loadouts.ini
DOES SYNC
controls all the generic object information (trading_outpost, or neutron_star) 3/13 3/16

EXE/mpnewchrarcter.fl
DOES SYNC
controls initial $, alliances, systems available on universe map 3/14
Your alliances update 'as you go' so if this changes and you run into a new race then whatever it is set to at that time will be your alliance regardless of when you started.
3/17 Update 6 is friendly -6 is hostile

house = 0.11, li_n_grp
house = 0.11, li_lsf_grp
house = 0.2, li_p_grp
house = -0.52, br_n_grp
house = -0.52, br_p_grp
house = -0.52, ku_n_grp
house = -0.52, ku_p_grp
house = -0.52, rh_n_grp
house = -0.52, rh_p_grp
house = -0.52, co_alg_grp
house = -0.52, co_be_grp
house = -0.52, br_m_grp
house = -0.52, co_nws_grp
house = -0.52, co_hsp_grp
house = 0.2, co_ic_grp
house = -0.56, co_khc_grp
house = -0.56, co_kt_grp
house = -0.52, rh_m_grp
house = 0.2, co_me_grp
house = 0.2, co_ni_grp
house = -0.52, co_os_grp
house = -0.56, co_rs_grp
house = -0.56, co_shi_grp
house = 0.2, co_ss_grp
house = -0.52, co_ti_grp
house = 0.2, co_vr_grp
house = -0.56, fc_bd_grp
house = -0.56, fc_b_grp
house = -0.6, fc_c_grp
house = -0.56, fc_fa_grp
house = -0.56, fc_g_grp
house = -0.56, fc_gc_grp
house = -0.56, fc_h_grp
house = -0.56, fc_j_grp
house = -0.6, fc_lh_grp
house = -0.6, fc_lr_grp
house = -0.56, fc_lwb_grp
house = -0.6, fc_m_grp
house = -0.6, fc_ou_grp
house = -0.6, fc_rh_grp
house = -0.52, fc_or_grp
house = -0.6, fc_u_grp
house = -0.6, fc_x_grp
house = -0.52, gd_gm_grp
house = -0.52, fc_uk_grp
house = -0.6, fc_n_grp
house = -0.6, fc_ln_grp
house = -0.6, fc_kn_grp
house = -0.6, fc_rn_grp
house = -0.52, fc_ouk_grp
house = -0.52, fc_q_grp
house = -0.52, fc_f_grp
house = -0.52, gd_im_grp
house = -0.52, gd_z_grp
house = -0.56, gd_bh_grp

I have been working on translations for the names here's a few:
co_os_grp Obital Spa and cruse
co_vr_grp Agiera Technologies
co_be_grp Border World Exports
br_m_grp Bretonia
br_n_grp Bretonia Navy
br_p_grp Bretonia Police
co_hsp_grp Cryer Pharma
co_me_grp Deep Space Engineering
ku_n_grp Kusari Navy
ku_p_grp Kusari Police
li_n_grp Liberty Navy
li_p_grp Liberty Police
co_rs_grp Republican Shipping
rh_n_grp Rheinland Navy
rh_p_grp Rheinland Police
co_ni_grp Synth Foods
co_ss_grp Universal Shipping


shiparch.ini
NO SYNC
file contains all of the archtype definitions including what guns they can hold etc

exe/freelancer.ini
controls what is loaded and what is not. attempted sync 3/16 failed


DATA/petaldb.ini
NO SYNC contains base skin info


THINGS TO THINK ABOUT
Cloak
equip = cloak_fighter, HpCloak01

Lights:
SlowSmallBlue, HpRunningLight01

LargeWhiteSpecial, HpHeadlight

DockingLightRedSmall, HpDockLight01

Contrail:

contrail01, HpContrail01
Notes
manhattan is: Zone_Li01_001_Planet_Li01_01


-------------------------
End
-------------------------
thanks for reading my notes
please visit my server, it's kick butt!
msensei.com/freelancer



-----
MSensei
Please visit my freelancer server. http://www.msensei.com/freelancer/

Edited by - MSensei on 18-03-2003 10:08:27

Edited by - MSensei on 18-03-2003 10:09:48

Edited by - MSensei on 18-03-2003 10:10:26