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Main Menu THNs

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 23, 2007 10:33 pm

Main Menu THNs

Hello,
I know this sounds crazy, but I'll have to ask as I can't seem to get an answer. The main menu backgrounds go into Data\Scripts\Intro. How can I determine which ones are loaded on startup?

For exacmple, when I tried FL Evolutions, it brought several new thn-s with itself, but the old ones remained in that folder too. I remember that the game, however, only loaded the new thn-s and abandoned the old ones.

In other words - how can you get a THN to load without needing to replace old ones? (Only, like, setting the old ones not to load, but still keep them)

Post Tue Oct 23, 2007 11:21 pm

I can't remember exactly what to do, but take a look in the Univers/Systems/Intro Folder... Think that will enlighten you a bit m8! :-)

Post Wed Oct 24, 2007 2:37 am

all you have to do is make the new thn file, define the location and nickname of the file in the intro folder then go to universe/intro and define which intro you wish to use

ill add im at uni and cant look at the files currently

Post Thu Oct 25, 2007 12:15 pm

I did a search for files containing the string of one of the intro script filenames used by FL. No results

The Universe\Systems\INTRO folder seems to contain only a New York system file.. Probably one used by one of the missions of the game?

Post Thu Oct 25, 2007 1:48 pm

The menu screen is chosen at random by the EXE, it has the three intro base names hardcoded into it, they are - Intro1_Base, Intro2_Base, Intro3_Base.
The "Universe\Systems\Intro\Bases\Rooms" folder has three INIs, it's these files that reference the intro THNs.

**shuffles off with a new headache**

Post Thu Oct 25, 2007 11:00 pm

Bejaymac...

Do you know of a way to stop the game from chosing the intros at random and make it run them in order like 1,2,3,4 etc?

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