Greatly reducing nuisance encounters
Hi. I am working on a mod to make the single-player story game more fun just for me personally. One of the four cornerstones of the mod (and the only one where I have no clue where to begin) is to greatly reduce the number of nuisance battles (where lower-level ships from hostile factions jump me on other sides of gates, or out in free space, etc.)
I have in mind three different solutions to this problem, ordered here for you by most desirable to least desirable:
1> After killing x number of a certain level of a certain faction,
that level of that faction will no longer attack you.
E.g. After killing 50 D1 Liberty Rogues, D1 Liberty Rogues
will no longer attack you (they don't all have death wishes right?)
Instead they should just run away if they see that it's you.
D2 Liberty Rogues would still attack you in this example, until
you killed 50 of them too, etc. I'm not talking about changing
my faction rating with them -- this would be a level-by-level change.
Edit: Ideally I could set this on a faction-by-faction basis as well, since
military factions would likely not follow this rule (soldiers do what they're
ordered to, regardless....)
2> Hostiles will run from you instead of attacking based on their
level vs. your net worth (or ship level or gun level or something --
*not* player level as I'm removing that concept in this mod.)
E.g. D1 Liberty Rogue would run away from you if your net worth was
$100,000 or some such...
3> Least desirable, simply lower the pop rate. I'm pretty sure this is
already covered, so if this is my only alternative I can probably take
it from here. But I really hope this is not my only alternative. The
other 2 solutions make a *lot* more sense
Thanks in advance for any pointers on this!
Edited by - aqualung99 on 9/18/2007 4:14:30 PM
I have in mind three different solutions to this problem, ordered here for you by most desirable to least desirable:
1> After killing x number of a certain level of a certain faction,
that level of that faction will no longer attack you.
E.g. After killing 50 D1 Liberty Rogues, D1 Liberty Rogues
will no longer attack you (they don't all have death wishes right?)
Instead they should just run away if they see that it's you.
D2 Liberty Rogues would still attack you in this example, until
you killed 50 of them too, etc. I'm not talking about changing
my faction rating with them -- this would be a level-by-level change.
Edit: Ideally I could set this on a faction-by-faction basis as well, since
military factions would likely not follow this rule (soldiers do what they're
ordered to, regardless....)
2> Hostiles will run from you instead of attacking based on their
level vs. your net worth (or ship level or gun level or something --
*not* player level as I'm removing that concept in this mod.)
E.g. D1 Liberty Rogue would run away from you if your net worth was
$100,000 or some such...
3> Least desirable, simply lower the pop rate. I'm pretty sure this is
already covered, so if this is my only alternative I can probably take
it from here. But I really hope this is not my only alternative. The
other 2 solutions make a *lot* more sense
Thanks in advance for any pointers on this!
Edited by - aqualung99 on 9/18/2007 4:14:30 PM