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nomad = true

The general place to discuss MOD''ing Freelancer!

Post Wed Sep 05, 2007 11:15 pm

nomad = true

Howdy gents, I'm working on some shtuff involving nomads. Changing the name of the txm file and its entry in the ship coding -- this works fine if there is only one type of ship using the "nomad = true" entry in the area. But if others with renamed txm's are in the area, they all have the same nomad fx (assuming because I haven't found a way to rename "NomadRGB1_NomadAlpha1" inside the txm without breaking it.

So, long question short: have any of you found out exactly where the tag "nomad = true" references NomadRGB1_NomadAlpha1 ? Might not even be directly related to nomad = true, I think that deals with transparency more than environmental mapping, but either way, it'd be nice to know where that texture name NomadRGB1_NomadAlpha1 is referenced, and if it's able to be changed / cloned for other ships.

Post Fri Sep 07, 2007 3:04 am

Allright, problem solved. Leaving out the "material_library = nomad_fx.txm" entry in the <span style="text-decoration: underline">ship coding</span>, while adding Nt_name, Nt_flags, and corresponding texture lib entry in the material file/section does the trick. The Nt_flags int value for this one should be 80 instead of the usual 64.

Did find the reference to NomadRGB1_NomadAlpha1 in the flmaterials.dll but since I've got no clue how to change this into a variable, or tack on another entry, the above solution works just fine.

Last sidenote: nomad = true only appears to affect the way transparency is handled for the model.

Edited by - Mini_Me on 9/7/2007 4:15:10 AM

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