nomad = true
Howdy gents, I'm working on some shtuff involving nomads. Changing the name of the txm file and its entry in the ship coding -- this works fine if there is only one type of ship using the "nomad = true" entry in the area. But if others with renamed txm's are in the area, they all have the same nomad fx (assuming because I haven't found a way to rename "NomadRGB1_NomadAlpha1" inside the txm without breaking it.
So, long question short: have any of you found out exactly where the tag "nomad = true" references NomadRGB1_NomadAlpha1 ? Might not even be directly related to nomad = true, I think that deals with transparency more than environmental mapping, but either way, it'd be nice to know where that texture name NomadRGB1_NomadAlpha1 is referenced, and if it's able to be changed / cloned for other ships.
So, long question short: have any of you found out exactly where the tag "nomad = true" references NomadRGB1_NomadAlpha1 ? Might not even be directly related to nomad = true, I think that deals with transparency more than environmental mapping, but either way, it'd be nice to know where that texture name NomadRGB1_NomadAlpha1 is referenced, and if it's able to be changed / cloned for other ships.