"Halo" Missile Launcher problems
By the title some people may be thinking that I'm asking about making the missile launcher from Halo: Combat Evolved, and just to put it up front, I'm not.
What I am trying to do is make a missile launcher that, when fired once, fires several missiles in succession, not unlike the Terran Valkyrie's weapon from Starcraft: Brood War if any of you have ever played that. I have been focusing on getting different missiles to come out and working with their corresponding motors to get them to move seperately, but I've only been able to get 6 identical missiles to come out by adding multiple HpFire hardpoints. I have also tried putting code like the following under the [Gun block: <pre><font size=1 face=Courier>projectile_archetype = halo_missile_ammo_a
projectile_archetype = halo_missile_ammo_b
projectile_archetype = halo_missile_ammo_c
projectile_archetype = halo_missile_ammo_d
projectile_archetype = halo_missile_ammo_e
projectile_archetype = halo_missile_ammo_f</font></pre>but the game ignores all the entries but the last one on the list. I have searched all over TLR for another method, but could not find one. I have also tried code like this under the [Gun block:<pre><font size=1 face=Courier>projectile_archetype = halo_missile_ammo_a, halo_missile_ammo_b, ... halo_missile_ammo_f</font></pre>but it recognized the entire list as one long nickname and crashed the game. Then I have tried having 6 different [Gun entries, all with the same nickname, to try to trick the computer into having 6 weapons on the same hardpoint. That didn't work, the computer took either the first or the last entry, I don't remember which, but I think it was the last. Tried the same with the [Munition entries, same thing happened.
Those were the only methods I could think of, besides somehow managing to successfully mount several weapons on the same hardpoint, but I have no clue how to make that work without having it appear as 6 different units under the weapons list, having hardpoints that appear to be empty but are really full, or having the missiles appear in the middle of the ship instead of at the weapon tip (I'm not even sure I can get that last part to work).
Any help would be greatly appreciated and if someone wants to see all of the code I have I would be happy to supply it via email.
Edited by - 0blivion on 8/31/2007 3:48:09 PM
What I am trying to do is make a missile launcher that, when fired once, fires several missiles in succession, not unlike the Terran Valkyrie's weapon from Starcraft: Brood War if any of you have ever played that. I have been focusing on getting different missiles to come out and working with their corresponding motors to get them to move seperately, but I've only been able to get 6 identical missiles to come out by adding multiple HpFire hardpoints. I have also tried putting code like the following under the [Gun block: <pre><font size=1 face=Courier>projectile_archetype = halo_missile_ammo_a
projectile_archetype = halo_missile_ammo_b
projectile_archetype = halo_missile_ammo_c
projectile_archetype = halo_missile_ammo_d
projectile_archetype = halo_missile_ammo_e
projectile_archetype = halo_missile_ammo_f</font></pre>but the game ignores all the entries but the last one on the list. I have searched all over TLR for another method, but could not find one. I have also tried code like this under the [Gun block:<pre><font size=1 face=Courier>projectile_archetype = halo_missile_ammo_a, halo_missile_ammo_b, ... halo_missile_ammo_f</font></pre>but it recognized the entire list as one long nickname and crashed the game. Then I have tried having 6 different [Gun entries, all with the same nickname, to try to trick the computer into having 6 weapons on the same hardpoint. That didn't work, the computer took either the first or the last entry, I don't remember which, but I think it was the last. Tried the same with the [Munition entries, same thing happened.
Those were the only methods I could think of, besides somehow managing to successfully mount several weapons on the same hardpoint, but I have no clue how to make that work without having it appear as 6 different units under the weapons list, having hardpoints that appear to be empty but are really full, or having the missiles appear in the middle of the ship instead of at the weapon tip (I'm not even sure I can get that last part to work).
Any help would be greatly appreciated and if someone wants to see all of the code I have I would be happy to supply it via email.
Edited by - 0blivion on 8/31/2007 3:48:09 PM