Annoying NPC problem
For my mod, I added an Order base into one of the independant worlds. The problem is, in the area around it, after a few seconds of flying around all the NPCs converge on the middle of it and just sit there. No one docks, flies off, or does anything unless you make them attack you. And this doesn't seem to be a problem with the order; the same thing happens no matter if i change the population type to background or change the base's faction to the liberty navy.
Here's my code:
From the system file:
[Object
nickname = Iw04_03
ids_name = 197409
ids_info = 458944
pos = -2500, 5200, 39000
archetype = o_osiris2
base = Iw04_03_Base
dock_with = Iw04_03_Base
reputation = fc_or_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pl_male4_head, pi_orillion_body
difficulty_level = 19
loadout = or_osiris2
pilot = pilot_solar_hardest
[zone
nickname = Zone_Iw04_03
pos = -2500, 4600, 39000
shape = ELLIPSOID
size = 3500, 2500, 3500
visit = 128
comment = Osiris
sort = 99.800000
toughness = 15
density = 6
repop_time = 15
max_battle_size = 8
pop_type = fc_or_grp, single_base_law
music = music_friendly_encouragement
relief_time = 10
faction_weight = li_lsf_grp, 5
encounter = area_elites, 19, 0.030000
faction = fc_or_grp, 1.000000
encounter = area_bh_defend, 19, 0.040000
faction = li_lsf_grp, 1.000000
From mBases.ini:
[MBase
nickname = Iw04_03_Base
local_faction = fc_or_grp
diff = 19
[MVendor
num_offers = 0, 1
[BaseFaction
faction = li_n_grp
weight = 6
npc = iw0403_lnavy_001_m
[BaseFaction
faction = li_lsf_grp
weight = 12
npc = iw0403_lsf_001_f
npc = iw0403_lsf_002_m
[BaseFaction
faction = br_n_grp
weight = 6
npc = iw0403_bnavy_001_m
[BaseFaction
faction = ku_n_grp
weight = 6
npc = iw0403_knavy_001_m
[BaseFaction
faction = rh_n_grp
weight = 6
npc = iw0403_rnavy_001_m
[BaseFaction
faction = fc_bd_grp
weight = 6
npc = iw0403_dragons_001_m
[BaseFaction
faction = fc_b_grp
weight = 6
npc = iw0403_bundschuh_001_m
[BaseFaction
faction = fc_or_grp
weight = 72
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.082100, 100
npc = iw0403_order_001_m
npc = iw0403_order_002_m
npc = iw0403_order_003_m
npc = iw0403_order_004_m
npc = iw0403_order_005_m
RUUUUUUN! GOOOOOOO! GET TO DAH CHOPPAH!!!
Here's my code:
From the system file:
[Object
nickname = Iw04_03
ids_name = 197409
ids_info = 458944
pos = -2500, 5200, 39000
archetype = o_osiris2
base = Iw04_03_Base
dock_with = Iw04_03_Base
reputation = fc_or_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pl_male4_head, pi_orillion_body
difficulty_level = 19
loadout = or_osiris2
pilot = pilot_solar_hardest
[zone
nickname = Zone_Iw04_03
pos = -2500, 4600, 39000
shape = ELLIPSOID
size = 3500, 2500, 3500
visit = 128
comment = Osiris
sort = 99.800000
toughness = 15
density = 6
repop_time = 15
max_battle_size = 8
pop_type = fc_or_grp, single_base_law
music = music_friendly_encouragement
relief_time = 10
faction_weight = li_lsf_grp, 5
encounter = area_elites, 19, 0.030000
faction = fc_or_grp, 1.000000
encounter = area_bh_defend, 19, 0.040000
faction = li_lsf_grp, 1.000000
From mBases.ini:
[MBase
nickname = Iw04_03_Base
local_faction = fc_or_grp
diff = 19
[MVendor
num_offers = 0, 1
[BaseFaction
faction = li_n_grp
weight = 6
npc = iw0403_lnavy_001_m
[BaseFaction
faction = li_lsf_grp
weight = 12
npc = iw0403_lsf_001_f
npc = iw0403_lsf_002_m
[BaseFaction
faction = br_n_grp
weight = 6
npc = iw0403_bnavy_001_m
[BaseFaction
faction = ku_n_grp
weight = 6
npc = iw0403_knavy_001_m
[BaseFaction
faction = rh_n_grp
weight = 6
npc = iw0403_rnavy_001_m
[BaseFaction
faction = fc_bd_grp
weight = 6
npc = iw0403_dragons_001_m
[BaseFaction
faction = fc_b_grp
weight = 6
npc = iw0403_bundschuh_001_m
[BaseFaction
faction = fc_or_grp
weight = 72
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.082100, 100
npc = iw0403_order_001_m
npc = iw0403_order_002_m
npc = iw0403_order_003_m
npc = iw0403_order_004_m
npc = iw0403_order_005_m
RUUUUUUN! GOOOOOOO! GET TO DAH CHOPPAH!!!