permutation = 0, 3 ???
And the question goes here:
What is permutation what do it's parameters mean?
I know that it influences probability of encounter of such encounters like this one:
[EncounterFormation
ship_by_class = 1, 1, sc_fighters
pilot_job = scout_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation
ship_by_class = 2, 2, sc_fighters
pilot_job = scout_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
permutation = 1, 4
This case the second is more likely to occur I guess. But what exactly this "permutation = 1, 4" means?
What I want, is to make one encounter formation occur 4-5 times more likely then the other one.
And will it work if there gonna be 3 or more encounter formations in one encounter?
In new_encounter_example.ini I've found such lines:
[Creation
permutation = 0* + 1, 1, 30
permutation = 0, 2, 30
So, anybody knows???
Thanks in advance.