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Flaming Ship

The general place to discuss MOD''ing Freelancer!

Post Tue Aug 14, 2007 9:27 am

Flaming Ship

Hey..I was wondering...how do I make a custom ship flame when the hull is critical...If I have a ship scripted into the shiparch do I have to rescript again after I add some port/starboard engine hardpoints and so on(presuming that the hardpoints will do the trick)?

F!R

Post Tue Aug 14, 2007 9:59 pm

Have a look at the tutorials anout fuses
- think there are 2.

create a fuse, look for a nice effect (maybe try to use an engine effect 2 get a burning flame)
might look like that

======== shiparch
...
hit_pts = total_hitpoints
fuse = my_fuse, 0.000000, hitpoints_left_it_should_start
.........

======== fuse
[fuse
name = my_fuse
lifetime = 10.000000
death_fuse = false

[start_effect
effect = gf_prisonattack_bigsmoke <---- look 4 a nice effect maybe this
hardpoint = HP_where_the_effect_should_start
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

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