Tue Aug 14, 2007 9:59 pm by F!R
Have a look at the tutorials anout fuses
- think there are 2.
create a fuse, look for a nice effect (maybe try to use an engine effect 2 get a burning flame)
might look like that
======== shiparch
...
hit_pts = total_hitpoints
fuse = my_fuse, 0.000000, hitpoints_left_it_should_start
.........
======== fuse
[fuse
name = my_fuse
lifetime = 10.000000
death_fuse = false
[start_effect
effect = gf_prisonattack_bigsmoke <---- look 4 a nice effect maybe this
hardpoint = HP_where_the_effect_should_start
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true