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Server Crash

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 24, 2007 1:34 pm

Server Crash

Okay heres what I put in ew13.ini:
[SystemInfo
space_color = 0, 0, 0
local_faction = fc_or_grp

[EncounterParameters
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters
nickname = area_nomads
filename = missions\encounters\area_nomads.ini

[EncounterParameters
nickname = area_scout
filename = missions\encounters\area_assualt.ini

[TexturePanels
file = universe\heavens\shapes.ini

[Music
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle

[Dust
spacedust = Dust

[Nebula
file = solar\nebula\EW13_edgenebula_01.ini
zone = Zone_EW13_edgenebula_01

[Ambient
color = 60, 20, 10

[Background
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_st01.cmp

[LightSource
nickname = EW13_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 64000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object
nickname = EW13_planet_1
ids_name = 196842
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 24489, 0, 11360
archetype = planet_earthsnwcld_2500
atmosphere_range = 2700
burn_color = 255, 255, 255
ids_info = 510005
base = EW13_01_Base
reputation = fc_or_grp

[zone
nickname = EW13_planet_1_death
pos = 24489, 0, 11360
shape = SPHERE
size = 2600
damage = 50000000
sort = 99.500000
density = 0
relief_time = 0

[Zone
nickname = Zone_EW13_pop_ambient_01
pos = -757, 0, 2524
rotate = 0, 0, 0
shape = SPHERE
size = 48978
comment = Ambient Pop
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 16
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_or_grp, 1
faction_weight = fc_n_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_scout, 19, 0.900000
faction = fc_or_grp, 0.800000
encounter = area_nomads, 19, 0.400000
faction = fc_n_grp, 0.800000
encounter = area_bh_assault, 19, 0.200000
faction = gd_bh_grp, 0.800000

[zone
nickname = EW13_Sun1_death
pos = -22721, 0, -22216
shape = SPHERE
size = 1
damage = 0
sort = 99.500000
density = 0
relief_time = 0

[Object
nickname = EW13_Sun1
ids_name = 0
pos = -22721, 0, -22216
ambient_color = 255, 255, 0
archetype = sun_1000
star = St01_yellow_sun
atmosphere_range = 50
burn_color = 255, 255, 0
ids_info = 66162

[Zone
nickname = Zone_EW13_vignette_01_exclusion
pos = -22469, 0, -21964
shape = SPHERE
size = 8331
property_flags = 131072
visit = 128
sort = 99.500000

[Zone
nickname = Zone_EW13_edgenebula_01
ids_name = 458966
pos = 4291, 0, 504
rotate = 0, 0, 0
shape = SPHERE
size = 57309
property_flags = 32768
property_fog_color = 0.000000, 255.000000, 0.000000
ids_info = 0
visit = 36
damage = 5
spacedust = attractdust_green
spacedust_maxparticles = 50
comment = New Field
interference = 0.050000
sort = 20
toughness = 19
density = 3
repop_time = 20
max_battle_size = 16
pop_type = nonlootable_ast_field
relief_time = 35

[Zone
nickname = Zone_EW13_vignette_02_exclusion
pos = 24236, 0, 10855
shape = SPHERE
size = 9341
property_flags = 131072
visit = 128
sort = 99.500000

[zone
nickname = Zone_EW13_to_Ew06_hole
pos = -17924, 0, 8078
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object
nickname = EW13_01_dock_ring
ids_name = 458967
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = EW13_01_Base
pos = 22055, 0, 10079
rotate = 0, -117, 0
reputation = fc_or_grp
difficulty_level = 19
space_costume = pl_male4_head, pi_orillion_body
voice = atc_leg_m01
reputation = fc_or_grp

[Object
nickname = EW13_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = EW13_01_Base
base = EW13_01_Base
pos = 22055, 350, 10079
rotate = 0, -117, 0

[Object
nickname = EW13_to_Li05_hole
ids_name = 458756
pos = 18396, 0, 3627
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Li05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li05, Li05_to_EW13_hole, gate_tunnel_bretonia

[zone
nickname = Zone_EW13_to_Li05_hole
pos = 18397, 0, 3628
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object
nickname = EW13_to_Hi02_hole
ids_name = 260902
pos = 15417, 0, 10364
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Hi02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hi02, Hi02_to_EW13_hole, gate_tunnel_bretonia

[zone
nickname = Zone_EW13_to_Hi02_hole
pos = 15418, 0, 10365
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
{
[Object
nickname = EW13_suprise_co_elite_01
pos = 15095, 0, 6850
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_co_elite
ids_name = 0
loadout = SECRET_c_co_elite_bw02a
}



When ever I launch from the planet, it says he server crashed. But the server didnt. The part in the {} things is what is crashing it. How i know it is that if I remove that part, it doesnt crash! please help.

edited all caps.


Edited by - Finalday on 7/24/2007 4:45:40 PM

Ogu

Post Tue Jul 24, 2007 2:23 pm

It could be one of these:

archetype = suprise_co_elite
loadout = SECRET_c_co_elite_bw02a

In DATA/SOLAR/SolarArch.ini, verify that suprise_co_elite is an actual object. It should be, since it's from vanilla.

Check your loadout INI's in DATA/SHIPS and make sure that everything in SECRET_c_co_elite_bw02a exists and is properly named.

You might try changing the ids_name to a number, like 260902 just to see, but I don't think that would cause a crash.

Post Tue Jul 24, 2007 3:18 pm

encounter = area_scout, 19, 0.900000
faction = fc_or_grp, 0.800000
encounter = area_nomads, 19, 0.400000
faction = fc_n_grp, 0.800000
encounter = area_bh_assault, 19, 0.200000
faction = gd_bh_grp, 0.800000

Change to:

encounter = area_scout, 19, 0.400000 <=== lower this value
faction = fc_or_grp, 0.800000
encounter = area_nomads, 19, 0.400000
faction = fc_n_grp, 0.800000
encounter = area_bh_assault, 19, 0.200000
faction = gd_bh_grp, 0.800000

Post Tue Jul 24, 2007 4:09 pm

no, it workds fine with .9. Its the wreck. Yes its a correct loadout and archtype.

Ogu

Post Tue Jul 24, 2007 5:15 pm

Would putting an exclusion zone around the wreck help?

Post Tue Jul 24, 2007 5:20 pm

not in any way I can see

Post Wed Jul 25, 2007 5:38 am

Lose the "rotate" line.
I had once a crash when specifying a "rotate" line that was useless, this may be of some help.

Post Wed Jul 25, 2007 8:41 am

Show your spew and flserver error log, im not convinced it is the wreck.

Post Wed Jul 25, 2007 9:55 am

accually, it is, whenever I see a wreck it has a crash, so I think its with me. sorry.

Post Wed Jul 25, 2007 1:35 pm

{ <-------------- ????
[Object
nickname = EW13_suprise_co_elite_01
pos = 15095, 0, 6850
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_co_elite
ids_name = 0
loadout = SECRET_c_co_elite_bw02a <----- ????
} <-------------- ????

I see no problem with adding a wreck into the system, however, the use of the
brackets in not needed and might be part of your problem. Remove the brackets.
Leave the "rotate" alone since all this does is determine the orientation of the wreck in space.
You have a problem with the loadout line...
loadout = SECRET_c_co_elite_bw02a
(the c stands for corsair, but co stands for civilian or corporate and you can't have a c_co_elite since one is the Centurion and the other is a Falcon)
So, you have a conflict there. Get rid of the c and make it look like this:
loadout = SECRET_co_elite_bw02a
That will give you a Corsair Centurion wreck.

It should look like this:

[Object
nickname = EW13_suprise_co_elite_01
pos = 15095, 0, 6850
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_co_elite
ids_name = 0
loadout = SECRET_co_elite_bw02a

Edited by - Rankor on 7/25/2007 2:41:45 PM

Post Wed Jul 25, 2007 8:07 pm

the brackets are not in the system file, I just posted on the forum to show people what I think is causing the problem.

Post Wed Jul 25, 2007 8:11 pm

and no, the falcon is ge_fighter5

Post Wed Jul 25, 2007 11:04 pm

oh fine, fine, fine.

Post Thu Aug 02, 2007 2:39 pm

I'm assuming your ids_name = 0 is something else than 0 by now, I'm not sure if that will only give a blank ID or if it will cause a crash as it is for a wreck - I don't think it will cause a crash but you should fix it anyway, there are lots to choose from. 261749 is "Corsair fighter" if it fits what you want.

I believe there is a problem with:-

<pre><font size=1 face=Courier>
nickname = EW13_suprise_co_elite_01 <--!!
</font></pre>

It should be like this one:-

<pre><font size=1 face=Courier>
nickname = EW13_suprise_co_elite_1 <-- Not '_01'
</font></pre>

The rotate = line is OK, it's used in other systems.

If this doesn't fix it for you, as a quick test, go to BW02 (Omega-5) and see if that wreck is working OK there.

If it's not working there either, then check also that this wreck's loadout list in your own DATA\SHIPS\loadouts.ini has only weapons in valid mounts and no engine, scanner, tractor or power generator. This is important, there were several of this type of errors in the original game.

If your mod has changed the hardpoints in the ship's .cmp file that also could be the cause.

The wreck's loadout should be like this:-

<pre><font size=1 face=Courier>
{Loadout} <-- replace these with square brackets!
nickname = SECRET_c_co_elite_bw02a
archetype = co_elite
equip = fc_c_gun01_mark01, HpWeapon01
equip = fc_c_gun01_mark01, HpWeapon02
equip = fc_c_turret01_mark02, HpTurret01
</font></pre>

Or you can change all the wreck's contents to CARGO and add whatever else you want, then you don't need to worry about hardpoints:-

<pre><font size=1 face=Courier>
{Loadout}
nickname = SECRET_c_co_elite_bw02a
archetype = co_elite
cargo = fc_c_gun01_mark01, 2
cargo = fc_c_turret01_mark02, 1
cargo = commodity_diamonds, 20
...
...
</font></pre>

Hope this solves it for you.

Roleplay: - the art of self-deceipt!

Edited by - StarTrader on 8/2/2007 3:46:29 PM

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