Normally if it's an effect then it usually means hexing an .ALE to change the colour, but weapons are different, the "const_effect =" is the projectile and it usually uses 2 effects, 1 is a vis_effect (.ALE) the other is a vis_beam. The vis_beam is .INI based and can be found in the beam_effects.ini, these are the default beams from the start of the file-
[BeamSpear
nickname = default_beam_spear
tip_length = 5
tail_length = 75
head_width = 2
core_width = 1.500000
tip_color = 247, 179, 51
core_color = 250, 200, 100
outter_color = 247, 179, 51
tail_color = 200, 180, 0
head_brightness = 1
trail_brightness = 0.850000
head_texture = star
trail_texture = thin
flash_size = 3
[BeamBolt
nickname = default_beam_bolt
tip_length = 5
tail_length = 15
core_length = 60
head_width = 3
core_width = 1.500000
sec_core_width = 1
tip_color = 255, 255, 0
core_color = 255, 255, 255
outter_color = 255, 255, 0
sec_core_color = 255, 155, 0
sec_outter_color = 255, 0, 0
tail_color = 255, 0, 0
head_brightness = 1.000000
trail_brightness = 0.500000
head_texture = ball
trail_texture = wide
flash_size = 3
The highlighted parts are the ones you want to change, thier standard RGB values so you shouldn't have much trouble with them.
**shuffles off with a new headache**
Edited by - Bejaymac on 6/18/2007 6:04:07 PM