Hehe... Well you could of course do something similar with the cruiser guns.
For example make them them lvl 1 or whatever you wish and rename the hardpoint text!
But then you will have to remove the ability from other ships in shiparch.ini to use lvl 1 guns, and make the old lvl 1 guns maybe lvl 2 and so on...
You can get around this any way you want... But using my second option takes a bit more time and consideration, but it works better... I'm using that myself!
oh.. forgot to add that if you want to make the cruiser gun a specific lvl you have to change/add it in weapon_equip.ini
You must add for example: hp_gun_type = hp_gun_special_1 to the gun... Not the munition.
;Gun
nickname = li_cruiser_forward_gun01
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 16860
hp_gun_type = hp_gun_special_1 - like this!
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 4.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10mass = 1
volume = 0.000100
And of course edit the stats in shiparch.ini as well so it can mount the gun (the cruiser)
Edited by - mh-dk on 5/28/2007 8:07:09 PM
Edited by - mh-dk on 5/28/2007 8:14:50 PM