here is the ship script
<script>
<scriptversion>
1.0
</scriptversion>
<data file="data\ships\shiparch.ini" method="append">
<source>
;-- ShipScripter V.1.2.1
[Ship
ids_name = 0 ;GENERATESTRRES("Adv. Startracker"
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 3/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Holds: 275</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 65/65</TEXT><PARA/><TEXT>Optimal Weapon Class: 4</TEXT><PARA/><TEXT>Max. Weapon Class: 6</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>"
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Adv. Startracker</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>Adv. Startracker is an next generation of civilian ships its have bigger armor and can get more energy hungry weapons its great for people who want not only be civilians. its the best ship in civilian class.</TEXT><PARA/><POP/></RDL></xml>"
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>"
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>3/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>65/65</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>"
nickname = cv_startracker
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
DA_archetype = Ships\Custom\CV_STARTRACKER\cv_startracker.cmp
material_library = Ships\Custom\CV_STARTRACKER\cv_startracker.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = Ships\Custom\CV_STARTRACKER\cv_startracker_Cocpit.ini
max_bank_angle = 35
camera_offset = ?#&4AABH@YŔ?lCockpitmeshint_brightnesshead_turnCockpitCameraTurretCameratetheryaw_rotate_speedpitch_rotate_speedaccel_speedcockpits\civilian\models\cv_cockpit.cmp
camera_angular_acceleration = 1
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
hit_pts = 9200
hold_size = 275
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
;-- hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01 ; Cruise Disruptor Hardpoint
hp_type = hp_torpedo_special_1, HpTorpedo01 ; Torpedo Hardpoint
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
linear_drag = 1
mass = 100
steering_torque = 15800, 15800, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
</source>
</data>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = cv_startracker_hull
category = shiphull
ship = cv_startracker
price = 35000
ids_name = 0 ;GENERATESTRRES("Adv. Startracker"
item_icon = Ships\Custom\CV_STARTRACKER\cv_startracker_Icon.3db
[Good
nickname = cv_startracker_package
category = ship
hull = cv_startracker_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_gf2_engine_01, internal, 1 ; Startracker Engine
addon = ge_fighter5_power01, internal, 1 ; Falcon Power Generator
addon = ge_s_scanner_01, internal, 1 ; Standard Scanner
addon = shield01_mark04_lf, HpShield01, 1 ; Adv. Guardian L. F. Shield (Graviton Class 4)
addon = no_thruster, HpThruster01, 1 ; Nomad Thruster
addon = Blue, HpHeadlight01, 1 ; Blue
addon = BuoyGreen, HpRunningLight01, 1 ; Buoy Green
</source>
</data>
<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps
archetype_id = cv_startracker
prop = can_use_berths
</source>
</data>
<data file="DATA\Equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = cv_startracker_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>
</script>