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torpedo
The general place to discuss MOD''ing Freelancer!
32 posts
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I have bin messing arouund with the torpedos and i noticed that they have running light hard points, so is there a way to mount running lights on a torpedo?
The torpedo would need a pilot to fire weaopons if I am not mistaken, but then is it truely a torp then? I would not think this would work out to well.
Requiem: A Total FL Conversion Mod .
http://mod.pff-clan.us
Requiem: A Total FL Conversion Mod .
http://mod.pff-clan.us
But, why have a piloted destructive ordinance?
Presently, I've modified a Sunslayer so it will track & follow it's target. (funny to watch this one) But, I also gave it 250000 damage with a 1000 radius. (It will take out an entire wing of ships including capitals as well as completely disarm a fully loaded out station. Consequentially, with the 250000 hull damage, the game engine assigned 125000 energy damage (saved me the trouble of putting it in).
I set the max angular velocity to 5.5 to give it its unique tracking ability. Also, I changed it's explosion characteristic FX to mimic that of the CSX Flash explosion with the additional FX of the destruction of a liberty dreadnaught.
Not being totally satisfied with this, I designed and built an Armageddon Torpedo that has this characteristic. It's large enough to be clearly seen from a distance and has to mount on the outside of a capital ship. In theory, a "pilot" could be placed in it provided a hardpoint is used.
Then again, I would ask why would you want a pilotable destructive ordinance?
Presently, I've modified a Sunslayer so it will track & follow it's target. (funny to watch this one) But, I also gave it 250000 damage with a 1000 radius. (It will take out an entire wing of ships including capitals as well as completely disarm a fully loaded out station. Consequentially, with the 250000 hull damage, the game engine assigned 125000 energy damage (saved me the trouble of putting it in).
I set the max angular velocity to 5.5 to give it its unique tracking ability. Also, I changed it's explosion characteristic FX to mimic that of the CSX Flash explosion with the additional FX of the destruction of a liberty dreadnaught.
Not being totally satisfied with this, I designed and built an Armageddon Torpedo that has this characteristic. It's large enough to be clearly seen from a distance and has to mount on the outside of a capital ship. In theory, a "pilot" could be placed in it provided a hardpoint is used.
Then again, I would ask why would you want a pilotable destructive ordinance?
Well there would be benifits. I mean you would not need a pilot but some sort of a drone wich would fly around chasing the target and shooting it. Hey... maby if we could get this to work and put a launcher on a capital ship it would look like the capital ship is launching fighters that not only can cause damege with weapons but act like BIG[b/ torpedoes
32 posts
• Page 1 of 3 • 1, 2, 3
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