FLServer locking up
Evening gents
I need your help.
I have madea small serverside mod that utilizes the unused faction fc_f_grp or Fugitives. I have a battlefleet in Theta thats works perfectly.
However, I have a fleet of 1 britonian gunboat and 12 fighters in shikoku that are causeing strange things.
At seemingly random times, I get the constant Red lag symbol and find that FLServer has locked up. I am finding that the fleet is showing up all the time. I am able to fight them, leave the zone and re-enter and reload my character most times without any problems. To make the problem happen, I usually just keep reloading my char. Sometimes it may take 10 reloads, other times over 30.
I thought it maybe having a conflict with another faction entering the zone, but I see them happily fly past without a hitch.
Has anyone had probs along these lines before?
Here is the encounter in KU02.ini
[zone
nickname = zone_1_Fugitive
pos = 53531, 0, -14469 ;49000, 0, 37000
shape = SPHERE
size = 6000
sort = 99.500000
toughness = 19
density = 13
repop_time = 25
max_battle_size = 13
pop_type = Background
relief_time = 35
faction_weight = fc_f_grp, 100
encounter = Fugitives, 19, 0.500000
faction = fc_f_grp, 1.000000
--------------------------------------------------------
The encounter, Fugitives.ini:
[EncounterFormation
ship_by_class = 1, 1, sc_gunboats
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 12, 12, sc_fighters
pilot_job = defend_job
make_class = wanderer
formation_by_class = gunboats
behavior = wander
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
I need your help.
I have madea small serverside mod that utilizes the unused faction fc_f_grp or Fugitives. I have a battlefleet in Theta thats works perfectly.
However, I have a fleet of 1 britonian gunboat and 12 fighters in shikoku that are causeing strange things.
At seemingly random times, I get the constant Red lag symbol and find that FLServer has locked up. I am finding that the fleet is showing up all the time. I am able to fight them, leave the zone and re-enter and reload my character most times without any problems. To make the problem happen, I usually just keep reloading my char. Sometimes it may take 10 reloads, other times over 30.
I thought it maybe having a conflict with another faction entering the zone, but I see them happily fly past without a hitch.
Has anyone had probs along these lines before?
Here is the encounter in KU02.ini
[zone
nickname = zone_1_Fugitive
pos = 53531, 0, -14469 ;49000, 0, 37000
shape = SPHERE
size = 6000
sort = 99.500000
toughness = 19
density = 13
repop_time = 25
max_battle_size = 13
pop_type = Background
relief_time = 35
faction_weight = fc_f_grp, 100
encounter = Fugitives, 19, 0.500000
faction = fc_f_grp, 1.000000
--------------------------------------------------------
The encounter, Fugitives.ini:
[EncounterFormation
ship_by_class = 1, 1, sc_gunboats
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 12, 12, sc_fighters
pilot_job = defend_job
make_class = wanderer
formation_by_class = gunboats
behavior = wander
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3