Nomad Battleship won''t die - MP
I'm running a version of the XTS battleship encounters mod on my server and have a minor problem. It seems that the Nomad battleship just won't die. It will eventually but LOOOOOOOOOOONG after the hull bar is gone. I've even tried replacing the fuses and explosion arch with those for the other battleships but no joy. The server is also running the player loot mod (enabled for freighters) but that does not seem to affect any of the other cap ships.
Here's the shiparch as it stands now.
What do I need to do to make sure the nomad battleship dies when it's supposed to and explodes how it's supposed to?
[Ship
ids_name = 237038
ids_info = 66578
nickname = no_battleship
LODranges = 0, 1100, 1500, 2000, 15000
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
explosion_arch = explosion_rh_battleship
;fuse = drop_cargo_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300
Here's the shiparch as it stands now.
What do I need to do to make sure the nomad battleship dies when it's supposed to and explodes how it's supposed to?
[Ship
ids_name = 237038
ids_info = 66578
nickname = no_battleship
LODranges = 0, 1100, 1500, 2000, 15000
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
explosion_arch = explosion_rh_battleship
;fuse = drop_cargo_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300