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how do i change the name on a xml script mod
The general place to discuss MOD''ing Freelancer!
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what you mean the actual name of the script file? or the name it displays when you open up the mod in FLMM? its just a case opening it up in notepad for the last one and looking for <header=(title here)> or sumat like that, and if its the other one, just change the name mormally and it will still work fine
Cheese On Toast:
Like the name
Beware the player
Cheese On Toast:
Like the name
Beware the player
EH? I thought any xml file will get read and implemented that exists in the mod directory - so spanners.xml or turnipfarming.xml will get used alongside the script.xml
The script.xml is the only one that can contain all the information you wish to see in FLMM thought (going from memory here, been a good 18 months since I last made a script).
The script.xml is the only one that can contain all the information you wish to see in FLMM thought (going from memory here, been a good 18 months since I last made a script).
no my problem is this i wanted to add dockable hispania into my mod. but the xml file was named script xml . i already have a file named script xml in my mod. so i had change the name of dockable hispania script file to make it work . i adjusted all the files to make it work . my question if you had a incompatible mod because you two files named script xml is there a way to change one files name without killing it. because i tried this with some scripts i have in mod manager and in the end the mod manager tells me that so and mod has no useible files beacuse i changed the name of the mod script.
errrrrrr so changing a file name from script.xml to whatthehell.xml dont work for you? what version of FLMM are you using exactly?????
www.mod.pff-clan.us
www.mod.pff-clan.us
K, well each mod MUST contain at least a script.xml (or file structure with contents) to be known as a mod that will work.
It sounds like you have two mods:
Hispania:
Script.xml
Other mod:
Script.xml
What you want to do is make it
Other mod:
Script.xml
Script.xml
Obviously that won't work, so you must rename Hispania's script.xml to hispania.xml first... and then you can copy it into that directory of the other mod - giving:
Hispania:
Other Mod:
Script.xml
Hispania.xml
Of course, now the hispania mod is empty... so delete that folder
If you are still having trouble after this, you'll have to mail the files to someone - as it's impossible to see what you've done here, and it could be incredibly simple. Just because FLMM throws an error about hispania being empty, doesn't mean it's not working in the other mod... just that you hispania mod (stand alone) folder has either no files, or no script.xml.
It sounds like you have two mods:
Hispania:
Script.xml
Other mod:
Script.xml
What you want to do is make it
Other mod:
Script.xml
Script.xml
Obviously that won't work, so you must rename Hispania's script.xml to hispania.xml first... and then you can copy it into that directory of the other mod - giving:
Hispania:
Other Mod:
Script.xml
Hispania.xml
Of course, now the hispania mod is empty... so delete that folder
If you are still having trouble after this, you'll have to mail the files to someone - as it's impossible to see what you've done here, and it could be incredibly simple. Just because FLMM throws an error about hispania being empty, doesn't mean it's not working in the other mod... just that you hispania mod (stand alone) folder has either no files, or no script.xml.
12 posts
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