Interactivity
Hey guys, I'm about to start working on a mod that will basically be starting FL from scratch, what I'm after though is some thoughts on a more interactive concept I've been thinking about.
As FL is essentially a space sim with roleplay and action elements, I was thinking about how realistic some of the combat is, not as in flight mechanics etc in the areas of damage...
For example if you get shot up your rear enough times you'd expect your engines to fail or be destroyed, with the hardpoints for engines being internal this currently isn't possible. Same for power supplies, if those were destroyed you'd expect an overload and a fairly big explosion.
This would of course involve moving a couple of hardpoints, and maybe a fuse or 2.
How do you think it would be of use in FL, as for example it could be abused to just disabling a ships engines not allowing them to move, or would they still be able to move if thruster was still in 1 piece...
Just wanting to flesh out the concept is all
As FL is essentially a space sim with roleplay and action elements, I was thinking about how realistic some of the combat is, not as in flight mechanics etc in the areas of damage...
For example if you get shot up your rear enough times you'd expect your engines to fail or be destroyed, with the hardpoints for engines being internal this currently isn't possible. Same for power supplies, if those were destroyed you'd expect an overload and a fairly big explosion.
This would of course involve moving a couple of hardpoints, and maybe a fuse or 2.
How do you think it would be of use in FL, as for example it could be abused to just disabling a ships engines not allowing them to move, or would they still be able to move if thruster was still in 1 piece...
Just wanting to flesh out the concept is all