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In-game Ship Modding

The general place to discuss MOD''ing Freelancer!

Post Sun Sep 03, 2006 7:40 pm

In-game Ship Modding

i've thought of a way to modify ships in-game, but don't have much time to explain.

it involves making weapons that look like ship components, mounting them on fixed HP's after buying a Very basic ship.

i'll expand on this later.

Jesus is the answer!
Answers in Genesis

Dev

Post Sun Sep 03, 2006 8:03 pm

Shield generators tend to work better than weapons for this sort of thing.

Post Wed Sep 20, 2006 10:18 pm

Yeah, the problem with using weapons for this, is if you forget to use a fixed forward hardpoint, your additional parts are going to move strangely. Now, if that's what you're after, then go for it. Just make sure that the part actually should move.

I will say that this could make things interesting for modding, please keep us posted as to any results you may have.

Oh, also make sure that you leave room on the ship for actual weapons

ArchKaine

Some say ignorance is bliss, I say they're just too blissful to know better.

Post Thu Sep 21, 2006 12:23 am

Modifying ships in-game?

What manner do you speak of, because simply put, in-game the files are loaded and in use, so how can you mod it while you are using the game...

Post Thu Sep 28, 2006 7:36 am

I thought about that and i saw only one possible upgrade like this except the things we already know (Reactors, Tractor Beams, etc...). So what I found was extra armor plates that you can buy and attatch to the ships hull. But you would have to make lots of models because of all the different ships.

Post Thu Sep 28, 2006 8:36 am

Argh was mentioning something like this a while back and had the idea of having alternative ship skins mountable to the ships. I guess the alternative skins would be 101% scale of the original or something.
But, how could you control which skin or armour upgrade could be mounted to each ship? There is limited spare classes.

Post Fri Sep 29, 2006 1:36 am

different ship skins wont work... there are too many problems that would need to be solved first

the armour upgrades do work but you will need to edit every single ship in FL

Post Thu Oct 05, 2006 2:48 am

I've thought about this once, but for a different purpose. Anything larger than a freighter looks awkward when inside a base, so why not create a basic ship (the landing pod) and just equip the real large ship model? So the large model just acts as a "skin", so when done properly (no shop archetype, i think, to make it disappear in bases) the skin doesn't appear on bases and only the landing pod shows. Just an idea, though.

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F is for fire that burns down the whole town...
U is for uranium... bomb.
N is for no survivors...

Down here in the deep blue sea.

-Sheldon Plankton, Spongebob Squarepants
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Post Thu Oct 05, 2006 7:26 am

the problem with this is that the hardpoints are not set to the right positions and all ships would basicly be the same (pods) or you just have one single ship

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