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How can you have 2 Pilots?

The general place to discuss MOD''ing Freelancer!

Post Tue Aug 08, 2006 7:17 pm

How can you have 2 Pilots?

I've tryed just adding 2 "Hp/fixed/HpPilot" 's To the hard coding groups but no joy... Any ideas?

Post Tue Aug 08, 2006 10:38 pm

Not sure if it would work, but you could try creating an extra entry in select_equip, like this:
[CargoPod
nickname = generic_pilot_2
LODranges = 0, 50
DA_archetype = equipment\models\pilot\ship_pilot.3db
material_library = Equipment\models\pilots.mat
HP_child = HpConnect

Then add the equipment to the loadout and goods entry. Got to admit i haven't tested it.

Post Tue Aug 08, 2006 11:06 pm

Godzero,

dont know of an answer to this..am not sure it's possible..however you can import the freelancer pilot, add him to the exported .cmp retex him as well and as part of the ship .cmp he will display.. problem is.. because the second pilot is part of the mesh..he is there all the time..you may notice that on dock and launch .. the pilot seat is empty..

Harrier

Post Wed Aug 09, 2006 5:15 am

how do u import the pilot into Milkshape? It's a .3Db

can MS import them?

Post Wed Aug 09, 2006 5:49 am

Use the CMP importer, it does both CMP & 3DB

**shuffles of with a new headache**

Post Wed Aug 09, 2006 6:11 am

Or you could just create a new shield with the pilot archetype and mount them directly on to the ship.

Post Wed Aug 09, 2006 7:11 am

why don´t you just add the pilots later in HardCMP. i´ve done so once and i added four of them.

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