Massive maze of systems
Hey all,
I have mod lots of mods, mostly advanced AI (NPC) mods.
I also was able to erase any systems (except Li01 (New York)) and to fill the universe with completely new systems.
BUT, I want more. My idea is to fill almost any spot left on the nav map with a system. Empty systems, filled with a few planets, suns, nebuleas, and other static solars.
Take a look at this: java_connecties_grafisch.JPG
and this: java_connecties_v2.JPG
It is an tool I programmed in Java. It generates random connections between many of the systems. Exactly 283 systems. (342 - 1 (Li01) - 58 (already existing))
my question is: is the engine of Freelancer strong, powerful and stable enough to manage 342 systems?
Edited by - Kryben on 8/5/2006 5:34:27 AM
Edited by - Kryben on 8/5/2006 5:35:08 AM
I have mod lots of mods, mostly advanced AI (NPC) mods.
I also was able to erase any systems (except Li01 (New York)) and to fill the universe with completely new systems.
BUT, I want more. My idea is to fill almost any spot left on the nav map with a system. Empty systems, filled with a few planets, suns, nebuleas, and other static solars.
Take a look at this: java_connecties_grafisch.JPG
and this: java_connecties_v2.JPG
It is an tool I programmed in Java. It generates random connections between many of the systems. Exactly 283 systems. (342 - 1 (Li01) - 58 (already existing))
my question is: is the engine of Freelancer strong, powerful and stable enough to manage 342 systems?
Edited by - Kryben on 8/5/2006 5:34:27 AM
Edited by - Kryben on 8/5/2006 5:35:08 AM