Making wrecks ARGH!!!!
I cannot make a new wreck even after reading the tutorial on it they just do not show up. I am about to pull my thick hair out, and be bald. This is new to me so let me have it with both barrels
Here is what I have
<data file="data\universe\systems\li01\li01.ini" method="append">
<source>
[Object
nickname = Li01_suprise_bh_fighter
ids_name = 0 ;GENERATESTRRES("Justice"
pos = 50000, -50001, 3000
rotate = 6, 38, -61
Archetype = suprise_bh_fighter
visit = 16
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Bounty Hunter Fighter Justice</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>Little is known about many wrecks found around Sirius, just unfortunate accidents, power plant failure, heart failure who is to know.</TEXT><PARA/><POP/></RDL></xml>"
loadout = Ship_1_loadout
</source>
</data>
[Loadout
nickname = Ship_1_loadout
archetype = bh_fighter
equip = gd_bh_gun01_mark02, HpWeapon01
equip = gd_bh_gun01_mark02, HpWeapon02
equip = gd_bh_gun01_mark02, HpWeapon03
equip = gd_bh_gun01_mark02, HpWeapon04
equip = gd_bh_turret02_mark01, HpTurret01
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
"It doesn’t matter what universe you’re from. That’s got to hurt!"
Here is what I have
<data file="data\universe\systems\li01\li01.ini" method="append">
<source>
[Object
nickname = Li01_suprise_bh_fighter
ids_name = 0 ;GENERATESTRRES("Justice"
pos = 50000, -50001, 3000
rotate = 6, 38, -61
Archetype = suprise_bh_fighter
visit = 16
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Bounty Hunter Fighter Justice</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>Little is known about many wrecks found around Sirius, just unfortunate accidents, power plant failure, heart failure who is to know.</TEXT><PARA/><POP/></RDL></xml>"
loadout = Ship_1_loadout
</source>
</data>
[Loadout
nickname = Ship_1_loadout
archetype = bh_fighter
equip = gd_bh_gun01_mark02, HpWeapon01
equip = gd_bh_gun01_mark02, HpWeapon02
equip = gd_bh_gun01_mark02, HpWeapon03
equip = gd_bh_gun01_mark02, HpWeapon04
equip = gd_bh_turret02_mark01, HpTurret01
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
"It doesn’t matter what universe you’re from. That’s got to hurt!"