Help with mod crash
Hello all, first time poster and modder here, so bear with me if this is something obvious.
I'm making a little mod, just to see if I can, and I've run into a problem. I used shipscripter, but took the .cmp, .sur, and .mat files for the Patriot, seeing as im a horrible modeler. anyway, the new ship after i was done with shipscripter was called the Minuteman, 6000 armor, titan power generator, legionairre engine, class 8 weapon capability, green and orange lights. I made it come with some weapons and sheilds etc. and bought it at manhatten. it is buyable, replacing the patriot at manhatten, but when I try to take off, the game quits out on me. the only thing I can think of is that it and the patriot, which is still buyable everywhere it normally is except manhatten, have conflicting IDs due to my copying and renaming of the patroit files as a template. however, I have no idea if this is even possible, and if it is the problem how to fix it. help would be appreciated, and thanks for reading this far, it took alot more writing to explain than I thought it would.
I'm making a little mod, just to see if I can, and I've run into a problem. I used shipscripter, but took the .cmp, .sur, and .mat files for the Patriot, seeing as im a horrible modeler. anyway, the new ship after i was done with shipscripter was called the Minuteman, 6000 armor, titan power generator, legionairre engine, class 8 weapon capability, green and orange lights. I made it come with some weapons and sheilds etc. and bought it at manhatten. it is buyable, replacing the patriot at manhatten, but when I try to take off, the game quits out on me. the only thing I can think of is that it and the patriot, which is still buyable everywhere it normally is except manhatten, have conflicting IDs due to my copying and renaming of the patroit files as a template. however, I have no idea if this is even possible, and if it is the problem how to fix it. help would be appreciated, and thanks for reading this far, it took alot more writing to explain than I thought it would.