FriendlyFire found a "fix" for this. I don't know the thread but I saved hs post in a .txt file, so I can quote:
Another bummer is, that Asteroids aren't rendered if they are farther than about 130000 from the center of the system. This is not fixed by the above. (Btw, dynamix asteroids do get rendered, so you can still have a peripherical Asteroid field composed entirely of dynamic asteroids).
EDIT: @QuestionAsker:
What are those side effects?? I never noticed anything. Of course the limit was set in the first place to give systems with smaller resources a break; it obviously forces your PC to work harder if it has to render things that are far away.
Edited by - Moonhead on 6/11/2006 8:30:52 AM
Open up your Freelancer.exe with your favorite Hex Editor. I use Hex Workshop. Search for a 32 bits Float value of "250000" ( Without "" ).
The first and only result is the good one. Change it to, say, 1000000 ( 1000k ) and save, then try to boot the game ( Singleplayer is better for this as it does not have the ship explosion bug when you are too far away from the center of the map ).
Another bummer is, that Asteroids aren't rendered if they are farther than about 130000 from the center of the system. This is not fixed by the above. (Btw, dynamix asteroids do get rendered, so you can still have a peripherical Asteroid field composed entirely of dynamic asteroids).
EDIT: @QuestionAsker:
There is also a way the edit the EXE file and stop this from happening, but it comes with very bad side effects.
What are those side effects?? I never noticed anything. Of course the limit was set in the first place to give systems with smaller resources a break; it obviously forces your PC to work harder if it has to render things that are far away.
Edited by - Moonhead on 6/11/2006 8:30:52 AM