hitpoints vs. armor_scale_x
Hi all,
I have a few small question of which I couldn't find an answer through the search function;
- Shiparch.ini contains the hitpoints of every ship
- Loadout.ini contains this armor_scale_ variable thingamabob
? When I modify the hitpoints of ships in Shiparch.ini, does that change npc ship hitpoints as well? Or do they use this armor_scale_ thing instead to let their hitpoints be defined?
? Is armor_scale_ perhaps just a simple multiplier of a ship's hitpoints?
Say, a ship has 100 hp according to Shiparch.ini, does armor_scale_5 just multiply this by 5, making it 500?
Thanks in advance.
I have a few small question of which I couldn't find an answer through the search function;
- Shiparch.ini contains the hitpoints of every ship
- Loadout.ini contains this armor_scale_ variable thingamabob
? When I modify the hitpoints of ships in Shiparch.ini, does that change npc ship hitpoints as well? Or do they use this armor_scale_ thing instead to let their hitpoints be defined?
? Is armor_scale_ perhaps just a simple multiplier of a ship's hitpoints?
Say, a ship has 100 hp according to Shiparch.ini, does armor_scale_5 just multiply this by 5, making it 500?
Thanks in advance.