Sat Nov 25, 2006 12:17 pm by Rankor
Gibbon,
I've seen the proof of concept mod called "planetary beacon" (something like that anyway) where it removes the docking rings. That's great for a "retro-mod" .
I wouldn't want to remove them though in my own mod, except for possibly some "primitive systems" which could be built.
One pretty good modder had the right idea, but failed to implement it in his TC mod...so he has undockable "inhabited planets" . (Unless he has fixed that aspect) .
I would prefer to keep the docking rings, but change the way large player ships undock from mooring fixtures. (to the best of my knowledge, this hasn't been done yet although the docking part has been pretty well covered) .
If a large ship is to use a mooring fixture (med or large) it should undock in the exact same orientation that in docked. (nose in, back out) .
I would also like to see large player ships use mooring fixtures in different ways also. This might involve how or where the HpMount is located. I'd like to see a large transport (say, certain custom transports) use a lateral docking point. So, instead of docking "nose first" at a station, it docks from somewhere along the ships lateral side as if it were unloading cargo or passengers. So, as the game goes, when a player enters the station, the player ship dissappears. By the same theory, when a player undocks from a station, the player ship reappears..it should be in the same orientation as when it docked in the first place.
THAT, I believe is possible.
This might mean the installation of additional HpMounts for that purpose.
It's a theory I've yet to try out.
Edited by - Rankor on 11/25/2006 12:23:42 PM