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EXE File Version Registry - Up to date as of 9/14/2006
The general place to discuss MOD''ing Freelancer!
Honestly, it's not so much about what you CAN do, it's about what's fair and sensible for the overall Freelancer community. Sure, you can just take whatever version number you want, and you always have been able to. The thing is that version numbers have become something of an identifier for mods for Freelancer, because each mod wants to be sure only people with their mod can connect to their server. It's a reasonable way to prevent crashes, and if two mods share version numbers, then players of one mod could accidentally log onto another server and crash it.
So yeah, you can go ahead and do what you want. But this system has kept things here nice and stable for years now and I see no reason why it couldn't keep doing that.
So yeah, you can go ahead and do what you want. But this system has kept things here nice and stable for years now and I see no reason why it couldn't keep doing that.
the interesting thing is that this list contains many mods which use the same version
lets just take my mod
1.10
1.20
1.30
1.40
1.50
1.51
1.52
1.53
1.54
1.55
1.56
1.60
1.61
1.62
1.63
1.70
and the comming 1.80
then there is the tbb mod in his variations which is also using some of these versions 1.70 and 1.80 if im not wrong
and there are many other mods which use version numbers that are listed here
mods that often used such versions long before they were "reserved" here and often when i see that ppl reserve versions these versions are used by somebody else already and that those "old" mods dont even get mentioned
once i also was told that im not allowed to use a version number when i released a update of my mod because that version was "reserved" (not to mention that before it was reserved 3 other mods used it for a long time already)
many ppl which reserved version numbers here reserved numbers that are already used by others
so the big question comes of which right do such ppl have to reserver something that is/was already used by others before and tell modders not to use such version numbers anymore
lets just take my mod
1.10
1.20
1.30
1.40
1.50
1.51
1.52
1.53
1.54
1.55
1.56
1.60
1.61
1.62
1.63
1.70
and the comming 1.80
then there is the tbb mod in his variations which is also using some of these versions 1.70 and 1.80 if im not wrong
and there are many other mods which use version numbers that are listed here
mods that often used such versions long before they were "reserved" here and often when i see that ppl reserve versions these versions are used by somebody else already and that those "old" mods dont even get mentioned
once i also was told that im not allowed to use a version number when i released a update of my mod because that version was "reserved" (not to mention that before it was reserved 3 other mods used it for a long time already)
many ppl which reserved version numbers here reserved numbers that are already used by others
so the big question comes of which right do such ppl have to reserver something that is/was already used by others before and tell modders not to use such version numbers anymore
So why bother having this thread anymore, we didnt make this forum Lancers made it so people could see what others had took, quite a sensible stance imo.
So why trash something that has worked fine ??
We may as well go read the eula and do what we wamt, take what we want from other mods.. After all it all belongs to microsoft, it all their code.
NOw either lets get back to running this forum as it was intended, or get rid of it altogether.
So why trash something that has worked fine ??
We may as well go read the eula and do what we wamt, take what we want from other mods.. After all it all belongs to microsoft, it all their code.
NOw either lets get back to running this forum as it was intended, or get rid of it altogether.
all is MS code?
so if i create a new ship model it automatically is owned by MS or what?
if i write a new line of code it is owned by MS?
no!
new stuff is property of the modder and not of MS or anybody else and if other use it without permission then it is a plain simple theft of mental/intelectual property
so if i create a new ship model it automatically is owned by MS or what?
if i write a new line of code it is owned by MS?
no!
new stuff is property of the modder and not of MS or anybody else and if other use it without permission then it is a plain simple theft of mental/intelectual property
all is MS code?
so if i create a new ship model it automatically is owned by MS or what?
if i write a new line of code it is owned by MS?
no!
new stuff is property of the modder and not of MS or anybody else and if other use it without permission then it is a plain simple theft of mental/intelectual property
Yes & no OP, basically everything that got installed into your HDD when you installed Freelancer is copyright M$ except the THN which uses LUA which belongs to someone else(that's double trouble). Any models and textures you make that are not based on ships from other games, tv or movies are copyrighted to you as the creator, until you convert them into the game file format (CMP,MAT,SUR etc.) then they become the joint property of both you and M$ (models yours but the file format belongs to M$). INI code is a different matter as they are 100% Micro$ofts as all we do is alter the existing code forms in the files.
You should have a look in the archives in this forum from around October 2003, back when TNG and Starfyre Studios got served a cease and desist order by M$ for trying to copyright stuff, it should give you an idea about what you can and can't claim as your own.
The threads are actually well worth a read by everybody but please wear your flame retardant undies as it gets quite heated.
**shuffles off with a new headache**
MS has 0 rights on what i created
MS only has rights on what they created
the code (LUA or INI) of my mod (that i have written) is my intelectual work and therefore protected
as of the copyright changes in 2004 i dont even need to put a copyright mark on it since it is protected automatically
same happens with cmps mats and surs
if there is a starwars ship converted to cmp then MS does not hold the copyright of that ship... believe me lucasarts would have a real problem with that
in fact cmps and mats are just utf containers but the content of those is not automaticaly microsoft property in the same way the software that encode to a zip container is not property of those which invented zip
we use copyrighted software to create our mods... thats true... but milkshape is also copyrighted but that does not make all our models property of those which developed MS3D
the keyword is intelectual property and that is copyrighted (by the creator of the model or the code) automatically as soon it is done
and i am pretty sure of that since i already was in the situation that i had to protect/defend my work by law
MS only has rights on what they created
the code (LUA or INI) of my mod (that i have written) is my intelectual work and therefore protected
as of the copyright changes in 2004 i dont even need to put a copyright mark on it since it is protected automatically
same happens with cmps mats and surs
if there is a starwars ship converted to cmp then MS does not hold the copyright of that ship... believe me lucasarts would have a real problem with that
in fact cmps and mats are just utf containers but the content of those is not automaticaly microsoft property in the same way the software that encode to a zip container is not property of those which invented zip
we use copyrighted software to create our mods... thats true... but milkshape is also copyrighted but that does not make all our models property of those which developed MS3D
the keyword is intelectual property and that is copyrighted (by the creator of the model or the code) automatically as soon it is done
and i am pretty sure of that since i already was in the situation that i had to protect/defend my work by law
ive tested different builds before and i was able to log into one of my servers running one build on the server and a different on the client
not to mention that if i remember right the 1.1 patch (the official FL patch) does change the build of the server too and 1.0 clients with the old build are still able to connect to such 1.1 servers running the new build
im not sure what you did to make this possible but i consider this more useful than version restrictions
Edited by - SWAT_OP-R8R on 6/1/2007 1:42:48 AM
not to mention that if i remember right the 1.1 patch (the official FL patch) does change the build of the server too and 1.0 clients with the old build are still able to connect to such 1.1 servers running the new build
im not sure what you did to make this possible but i consider this more useful than version restrictions
Edited by - SWAT_OP-R8R on 6/1/2007 1:42:48 AM
Sub-build numbers (1.0<span style="text-decoration: underline">.0.0</span>) have no impact on client/server version identification.
While it is true that anything you create using a file format is still your IP and not the format creator, it is also true that the file format specifications, in this case, were never given to us by Microsoft. Technically we have all violated the DMCA just by using these formats. So claiming copyright over material that was illegally created causes some problems.
Edited by - Louva-Deus on 6/1/2007 7:54:34 AM
While it is true that anything you create using a file format is still your IP and not the format creator, it is also true that the file format specifications, in this case, were never given to us by Microsoft. Technically we have all violated the DMCA just by using these formats. So claiming copyright over material that was illegally created causes some problems.
Edited by - Louva-Deus on 6/1/2007 7:54:34 AM
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