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****NEWBIE QUESTIONS?? - look no further2!!****
The general place to discuss MOD''ing Freelancer!
http://www.lancersreactor.com/t/forum/t ... ng&M=False
Look at that for making new weapons.
I am aware of the reps values however the code I posted did not limit me from buying the ship. Why wouldn't that code work? Changing the value had no effect even though my rep is at about -.250
Look at that for making new weapons.
I am aware of the reps values however the code I posted did not limit me from buying the ship. Why wouldn't that code work? Changing the value had no effect even though my rep is at about -.250
@brogath
lol, i see your problem...or at least i think i do! Because your using everything BUT the planetscape for the base, you wont have the launch pad area on it. besicly u need to get another base template, such as Buffalo or West point to implement into your base. i think there is also a way of changing the ini file of your base in the BASES folder of that particular system, heres mine
The location of it (this applies to other bases aswell
)
My mod/DATA/UNIVERSE/SYSTEMS/LI06/BASES/LI01_01_Base.ini
The data within that file
[BaseInfo
nickname = LI06_01_Base
start_room = Deck
[Room
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck.ini
[Room
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck2.ini
Note the last line, that room is the room from which you take off in - in my case atleast
Hope this helps!
(yes i was stabing in the dark completly, but at least its sumat aye?
)
Allternitavly, you could post your base code on here and see what everone makes of it
Cheese On Toast:
Like the name
Beware the player
Edited by - Cheese on toast on 10/14/2006 4:46:06 PM
lol, i see your problem...or at least i think i do! Because your using everything BUT the planetscape for the base, you wont have the launch pad area on it. besicly u need to get another base template, such as Buffalo or West point to implement into your base. i think there is also a way of changing the ini file of your base in the BASES folder of that particular system, heres mine
The location of it (this applies to other bases aswell

My mod/DATA/UNIVERSE/SYSTEMS/LI06/BASES/LI01_01_Base.ini
The data within that file
[BaseInfo
nickname = LI06_01_Base
start_room = Deck
[Room
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck.ini
[Room
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck2.ini
Note the last line, that room is the room from which you take off in - in my case atleast

Hope this helps!
(yes i was stabing in the dark completly, but at least its sumat aye?

Allternitavly, you could post your base code on here and see what everone makes of it

Cheese On Toast:
Like the name
Beware the player
Edited by - Cheese on toast on 10/14/2006 4:46:06 PM
@sabreman
dont post the same question in 2 different threads lol as i have anwsered this question in the other thread
as with tradelane speed, that would envolve modifying the freelancer.exe
i dont kno what to do from there all i know is that is what you have to edit.
Cheese On Toast:
Like the name
Beware the player
dont post the same question in 2 different threads lol as i have anwsered this question in the other thread
as with tradelane speed, that would envolve modifying the freelancer.exe
i dont kno what to do from there all i know is that is what you have to edit.
Cheese On Toast:
Like the name
Beware the player
Hey guys.
I have a quick question:
I made my own system with FLE, but how do I set the bases to offer
random missions?
I think i have to place a mission target over a patrol but...
When I have activated the mod (and OpenSp lite), and start the game...
New Game-> I'm on the base that i wanted Launch->CTD!
What causes this?
If someone could give a explanation on how, for example,
make the Liberty Navy give Missions against Lane Hackers (all in a new system)
I have a quick question:
I made my own system with FLE, but how do I set the bases to offer
random missions?
I think i have to place a mission target over a patrol but...
When I have activated the mod (and OpenSp lite), and start the game...
New Game-> I'm on the base that i wanted Launch->CTD!
What causes this?
If someone could give a explanation on how, for example,
make the Liberty Navy give Missions against Lane Hackers (all in a new system)
@sabreman, you have to edit the EXE file for FL, look in this thread for what you have to do
Limit Breaking 101
www.mod.pff-clan.us
Openlancer
Limit Breaking 101
www.mod.pff-clan.us
Openlancer
i used some of the tutorials to make me a nice looking (and good working) new system
i got a jumpgate and a base in there at the moment
but...
now i want some tradelanes
i looked trough the forum multiple times and even used the forum search but i could find anything about making a tradelane
after a few attempts i placed the tradelanes on the right places and even the names appear correct but i wont stop when i pass the last tradelane
i expect it has something to do with this (look below) but i dont understand this
i havent placed this in my system file because i didnt undestood this
this i just a copy from a tradelane from New York
[zone
nickname = Zone_Li01_Tradelane_3
pos = -3768, 0, -65419
rotate = 0, 30, 0
shape = BOX
size = 839, 839, 30839
comment = . tradelane
lane_id = 3
tradelane_down = 30
sort = 14
toughness = 1
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
encounter = tradelane_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = tradelane_trade_freighter, 1, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 1, 0.200000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
what does what?
i got a jumpgate and a base in there at the moment
but...
now i want some tradelanes
i looked trough the forum multiple times and even used the forum search but i could find anything about making a tradelane
after a few attempts i placed the tradelanes on the right places and even the names appear correct but i wont stop when i pass the last tradelane
i expect it has something to do with this (look below) but i dont understand this
i havent placed this in my system file because i didnt undestood this
this i just a copy from a tradelane from New York
[zone
nickname = Zone_Li01_Tradelane_3
pos = -3768, 0, -65419
rotate = 0, 30, 0
shape = BOX
size = 839, 839, 30839
comment = . tradelane
lane_id = 3
tradelane_down = 30
sort = 14
toughness = 1
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
encounter = tradelane_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = tradelane_trade_freighter, 1, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 1, 0.200000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
what does what?
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