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The general place to discuss MOD''ing Freelancer!

Post Mon Nov 17, 2003 1:58 am

I was playing your New Mod and found that I really like it. However, it won't allow me to keep the ship (The Eagle Mod by BadTaste) from running with your mod. That's understandable. No problem there.

I figured I could maybe "hard wire" the code for the particular ship directly into the files, change the location of the ship's location of availablity to a base of my own design and it should be a availabe to me with no conflicts.

Ah, but here is the issue. I know how to do all the coding, where to put all the text info and alike, but have no clue on where to put the image, mat. cmp and sur files...where do I place them? Since I don't ship mod, I have no clue.

Edited by - Ricardius on 17-11-2003 07:53:22

Post Mon Nov 17, 2003 7:10 am

just check out your shiparch.ini and look for the ship's name.

Not so typical ship entry (this is extracted form my MOD)
[Ship
ids_name =
ids_info =
ids_info1 =
ids_info2 =
ship_class = 0
nickname = fb_fighter01
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\firebase\ghost\ghost.cmp <---your ship model file
material_library = ships\firebase\ghost\ghost.mat <---your ship mat file
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\firebase\fb_fighter01.ini

as you can see
ships\YourShipsMainDirectory\TheShipsDirectory\TheShip.cmp

this is where you can find your cmp, mat and sir files


Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...

Edited by - firebase on 18-11-2003 06:37:23

Post Mon Nov 17, 2003 7:11 am

Chip

How do you create a very new faction...

Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...

Post Mon Nov 17, 2003 8:01 am

Ya know, I got so used to looking at files in general view with BiniQDU, and at files in My game fold, I really never just popped the Program file open to look in deep. It took me a minute to have it sink in but now I see and Understand. The light bulb went ting! Thanks firebase

Post Mon Nov 17, 2003 9:59 am

A very new faction? Well - i haven't tried this out as i cannot do MP and i understand that they don't show up in SP........however, i am sure that you need to
a) Go into initial world.ini file and create a faction there - make ids numbres for short name, set reps etc.
Next - make them in the faction_prop.ini file - copy one and modify it for your faction.
Next - add them to the other files where reps are stated.
Next - NPCships - ifyou are making them fly thier own ships, you need a shiparch entry, loadouts.ini entry for the various ships, then create NPCshiparch entry from these (warning, buggy, make sure everything is spot on or crash!). Next, once you got all that sorted, add them to a system. Plonk em in as owning a station. See if you can get the rep to hate you on start, that way you can then see if they are working or not (they will shoot you).

Now - build them into encounters scripts for systems etc.
I heard that kendo claims his factions work perfectly - even in SP - so he is probs a better person to ask about it. I think he said they just need adding to a mission ini file with the rep to be set so that you can see them on the rep bar. Try it with Open SP (add their rep to the end of the M13.ini file instead.)

Post Mon Nov 17, 2003 10:37 pm

Hey, I'm trying to add the ability to sell ships at Baltimore Shipyard, but the button at the top to buy ships doesn't work. I got the icon to show up, but when I click on it, the ship purchase window closes down. What did i miss?

Post Tue Nov 18, 2003 1:39 am

Okay - LOL - i have just been doing this myself for a mod too ...another one, cos people complained about the placing of ships, so i converted all my ship yards.
Basically- did you add a line in the (its either base14 or base 7 for a shipyard. I shall talk about 14 for now). You need to add a room for the shipyard to make it have a shipdealer. Be this a deck2.ini (like battleships) or a shipdealer rooom (like the others). Now personally i find its easiest to just use one that is made. So - open up Li01_13_base.ini
Now if you compare this, you will see the shipdealer room that is there compared to li01_14_base.ini or li01_07_base.ini
Now - copy and paste that entry in for the shipdealer.

Next - we need a shipdealer - well whatcha know - li01_13_shipdealer.ini sounds ideal to me!! Now then - you will need to copy it, then rename it to fit your station (li01_14_shipdealer.ini)
Next - you will need to add lines to the other two rooms (bar and deck) so that it knows about the extra roomage available for ship viewing. At this point, i do what i did before, go to Li01_13_deck.ini and Li01_13_bar.ini and compare the differences. Copy the lines across that you don't see (will be about hotspot for shipdealer - so each room has a link to it).

Bosh - that part is done. now - go to market_ships.ini and set the ships to sell at the base. Don't forget that you will actually have to make a new entry, but do what i do, copy another one, then rename it and edit it down (my marketships.ini files are only 7kb as i delete all the non selling ships entries) - this makes it damned easy to change stuff - as only ships that sell are listed, instead of all the other crap.

Sorted - load her up and go get a ship from the shipyard

Post Tue Nov 18, 2003 5:58 am

Sorry, seems this question was already made but I didn't find the answer...
"HOW DO I CHANGE THE AMOUNT OF MONEY (CREDITS) I HAVE IN MY SAVEGAME/AUTOSAVE IN SINGLE PLAYER MODE??????"

Post Tue Nov 18, 2003 6:45 am

yeah Chips, i know it will have lots of bug if i create a new faction, and i was looking at that initial world.ini and found myself that you must not thinker this ini cuz it might mess up the whole program. So i decided or should i say i found out that lsf (Liberty Security Force) has no ships connected with them on standard FL, so i used this faction and walla i got my answer (grinning while rubbing my hands). I got to get them use my 5 ships. Now my base has protection from those outcast and corsairs. hehehe

Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...

Post Tue Nov 18, 2003 6:45 am

BTW, thanks for the HELP CHIPS you really are very good at this....

Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...

Post Tue Nov 18, 2003 10:54 am

Hey simple question how do you change starting muney on your OWN servers?

-Trail-

[email protected]

Post Tue Nov 18, 2003 10:57 am

Hehe - unfort i have no idea. I don't know anything about servers

Post Tue Nov 18, 2003 11:21 am

Thats Handy

Post Tue Nov 18, 2003 11:43 am

Anyone got any handy things that i can add to my mod (if it works) or just things to do for fun?! thanks

Also bobways still dont work? any hints

-Trail-

[email protected]

Edited by - -Trail- on 18-11-2003 11:43:28

Post Tue Nov 18, 2003 11:47 am

hello im a newbee can anyone help me with modding

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