Wed Mar 12, 2003 3:49 am by rkcohs
finished culling the pertinent info here for the subject of maneuvering.. not how big of a target they are or how well your level 10 shields handle nomads.
<Sabre>
mass = 75
max_bank_angle = 30
steering_torque = 43000, 43000, 63000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 2400
##############
<Titan>
mass = 150
max_bank_angle = 30
steering_torque = 43000, 43000, 143000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
##############
<Eagle>
mass = 150
max_bank_angle = 30
steering_torque = 55000, 55000, 48000
angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000
Once again, without knowing exactly how the game engine handles each equation for movement, it's hard to say what's going to have the greatest affect in these numbers. For the sets of 3 values, it's probably safe to assume they are X, Y, Z values, though not nessasarily in that order.
What that data shows, is that the Sabre is indeed more manueverable than the Titan, as it has more turning force with less resistance. The Eagle has impressive numbers, except for Mass.. with twice the mass of the Sabre, it's potential performance is actually less than that of the Sabre. IMO, with the trends seen in the game, and common sense, the Eagle should have a much lesser mass than it does, and be more manueverable than the Sabre, but according to these numbers, that's not really the case.
The Titan's numbers have it looking like an absolute pig. When I worked out my nasty formula (basic force - resistance / mass), the Sabre rated 346, the Eagle 273, and the Titan a whopping 40! In my formula, I was just getting a rough estimate of performance per unit of mass.. the higher the number, the better the ships ability to move itself. The Eagle would've rated marginally higher than it is if I'd included Rotational Inertia in the process, but the Titans numbers go completely to crap at that point. It still wouldn't have come close to taking the performance seat from the Sabre.
Still looking for the Weapons power numbers - to be clearer, I mean the amount of energy available to fire weapons, and it's recharge rate.